Jamming Pattern

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Jamming Pattern

Postby mirroredwang » 09 Jan 2016, 18:42

Can we change this? Because right now it doesnt fool anybody.
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Re: Jamming Pattern

Postby nine2 » 10 Jan 2016, 06:45

fools me
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Re: Jamming Pattern

Postby JaggedAppliance » 10 Jan 2016, 08:33

It fools ships so they waste dps, and makes it difficult to know how many ships are in a fleet. Not sure what else you want achieve with jamming.
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Re: Jamming Pattern

Postby Sovietpride » 10 Jan 2016, 10:18

Its current purpose is to screw up auto-targetting, such as during fleet situations resulting in lost DPS.

The other one is sparkies, with pd/units often targetting phantom images. (i've had opponnents try to OC a shadow before)


It's the same as stealth in a way: Once scouted, No one is going to go "omg he has so many units", just like no one will see units disappear and go "there's nothing there."
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Re: Jamming Pattern

Postby speed2 » 10 Jan 2016, 14:25

Only problem with jamming is that it doesnt refresh after enemy loses vision like stealth, once scouted jamming doesnt work anymore, unless you manualy turn it off/on again
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Re: Jamming Pattern

Postby codepants » 10 Jan 2016, 16:43

speed2 wrote:Only problem with jamming is that it doesnt refresh after enemy loses vision like stealth, once scouted jamming doesnt work anymore, unless you manualy turn it off/on again


Or they lose their radar, or the unit leaves radar range and goes back... this makes sense to me, it's the same way radars are "smart" enough to remember unit icons until the same things happen (radar loses power, dies, or unit leaves and comes back).
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Re: Jamming Pattern

Postby speed2 » 10 Jan 2016, 17:13

Better to refresh it rather then count with enemy power stall.
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Re: Jamming Pattern

Postby Morax » 11 Jan 2016, 23:35

I love how the Wailer has this, which is absolutely useless since it's weapon range is so short that it will without a doubt be in visual range of a flak or - worse - a sam site.

It definitely screwed with me in terms of planning engagements when I have no idea how large the naval force is. Of course a scout goes out to see the real deal, but it delays ship movement. That's a HUGE deal because navy is slow and if the enemy naval force already arrives at its target while you are hesitating it can change the tide of battle - easy.
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Re: Jamming Pattern

Postby Gorton » 11 Jan 2016, 23:40

It's kinda annoyingly bad for sparkies, it's not so obvious with wailers or frigates but you can always tell which is the real unit with sparkies.
I would like to see dynamic jamming. Also, jamming that blinks on/off so that when it's scouted once it's not useless for the rest of the game (you have to manually turn it off and on again currently)
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Re: Jamming Pattern

Postby Rudolph'sRedNose » 12 Jan 2016, 09:52

Auto jamming that blinks on and off without considered input would sort of defeat the purpose no? The moment it blinks off the real units will be re targeted until they are dead.
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