Two suggestions

Moderator: keyser

Two suggestions

Postby NodCommander » 05 Dec 2015, 00:29

Hello!

I had two suggestions, I am not sure if it has been discussed already or not but here it goes:

Change the strategic icon for the Mantis, just like it was done for The Brick and Percival. Why? Because early game it can be hard to tell what unit is what between Hunters and Mantis.

Secondly. The ACU management improvements that comes with the new version of the "Notify" mod really seems like general game polish. You know, like, being able to queue up upgrades or buildings after an upgrade. Why not add this, without the notification stuff?

There might have been one more thing I thought of, but I do not remember it at this point... I will get back on it if I remember it!
"He who controls the past, commands the future, He who commands the future, conquers the past." -Kane
User avatar
NodCommander
Avatar-of-War
 
Posts: 77
Joined: 27 Sep 2013, 11:19
Has liked: 43 times
Been liked: 8 times
FAF User Name: NodCommander

Re: Two suggestions

Postby ax0lotl » 05 Dec 2015, 00:52

NodCommander wrote:The ACU management improvements that comes with the new version of the "Notify" mod really seems like general game polish. You know, like, being able to queue up upgrades or buildings after an upgrade. Why not add this, without the notification stuff?

I agree. For instance when you have RAS and want to replace it with shield, in the unmodded version you get a message "do you really want to replace this upgrade", you say yes, then you lose your old upgrade but the new one doesn't start, you have to give the order again. That seems like a bug, and the Notify mod fixes it! Fixes like that belong in the general FAF distribution.
ax0lotl
Avatar-of-War
 
Posts: 275
Joined: 11 Dec 2013, 13:24
Has liked: 42 times
Been liked: 35 times
FAF User Name: ax0lotl

Re: Two suggestions

Postby Zock » 05 Dec 2015, 02:48

This is one of the mods i'd like to integrate too. It should happen eventually, just needs time.
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
User avatar
Zock
Supreme Commander
 
Posts: 1395
Joined: 31 Aug 2011, 22:44
Has liked: 173 times
Been liked: 397 times
FAF User Name: Zock

Re: Two suggestions

Postby ZeRen » 05 Dec 2015, 10:11

NodCommander wrote:Hello!

I had two suggestions, I am not sure if it has been discussed already or not but here it goes:

Change the strategic icon for the Mantis, just like it was done for The Brick and Percival. Why? Because early game it can be hard to tell what unit is what between Hunters and Mantis.

Secondly. The ACU management improvements that comes with the new version of the "Notify" mod really seems like general game polish. You know, like, being able to queue up upgrades or buildings after an upgrade. Why not add this, without the notification stuff?

There might have been one more thing I thought of, but I do not remember it at this point... I will get back on it if I remember it!

you can change it your self, there is a mod Advance strategic icons, if you dont like neither vanila nor ASI you can make your own( like I did :D )
User avatar
ZeRen
Evaluator
 
Posts: 641
Joined: 03 Aug 2014, 08:22
Has liked: 154 times
Been liked: 49 times
FAF User Name: ZeRen

Re: Two suggestions

Postby NodCommander » 05 Dec 2015, 14:16

ZeRen wrote:
NodCommander wrote:Hello!

I had two suggestions, I am not sure if it has been discussed already or not but here it goes:

Change the strategic icon for the Mantis, just like it was done for The Brick and Percival. Why? Because early game it can be hard to tell what unit is what between Hunters and Mantis.

Secondly. The ACU management improvements that comes with the new version of the "Notify" mod really seems like general game polish. You know, like, being able to queue up upgrades or buildings after an upgrade. Why not add this, without the notification stuff?

There might have been one more thing I thought of, but I do not remember it at this point... I will get back on it if I remember it!

you can change it your self, there is a mod Advance strategic icons, if you dont like neither vanila nor ASI you can make your own( like I did :D )


I would but I know absolutely nothing about modding the SupCom enginge or FAF. :oops:
"He who controls the past, commands the future, He who commands the future, conquers the past." -Kane
User avatar
NodCommander
Avatar-of-War
 
Posts: 77
Joined: 27 Sep 2013, 11:19
Has liked: 43 times
Been liked: 8 times
FAF User Name: NodCommander

Re: Two suggestions

Postby Ithilis_Quo » 06 Dec 2015, 03:25

ax0lotl wrote:Change the strategic icon for the Mantis, just like it was done for The Brick and Percival. Why? Because early game it can be hard to tell what unit is what between Hunters and Mantis.


This work as this in Equilibrium mod, for this reason mantis have same icon as other t1tanks it dont meahup.

And you dont even need wait another half year or more time while zock do something....
"Fixed in Equilibrium" Washy
User avatar
Ithilis_Quo
Supreme Commander
 
Posts: 1390
Joined: 29 Dec 2012, 15:55
Location: Slovakia
Has liked: 395 times
Been liked: 181 times
FAF User Name: Ithilis

Re: Two suggestions

Postby ZeRen » 06 Dec 2015, 08:51

NodCommander wrote:
ZeRen wrote:
NodCommander wrote:Hello!

I had two suggestions, I am not sure if it has been discussed already or not but here it goes:

Change the strategic icon for the Mantis, just like it was done for The Brick and Percival. Why? Because early game it can be hard to tell what unit is what between Hunters and Mantis.

Secondly. The ACU management improvements that comes with the new version of the "Notify" mod really seems like general game polish. You know, like, being able to queue up upgrades or buildings after an upgrade. Why not add this, without the notification stuff?

There might have been one more thing I thought of, but I do not remember it at this point... I will get back on it if I remember it!

you can change it your self, there is a mod Advance strategic icons, if you dont like neither vanila nor ASI you can make your own( like I did :D )


I would but I know absolutely nothing about modding the SupCom enginge or FAF. :oops:

for this you dont need any modding skill (only if you want make your own icon you need basic of doing grafic-GIMP is perfect for start)

I uploaded ASI file, just put it into:
C:/programy files(this is hiden folder, make it show in options) / FAForever(or something like that) / gamedata(right in this folder)
now run game and test it

// pretty much all icons are changed from vanila, icons I made in this file are for MEXEs,Engies,Power gens,SMD and maybe few more - the rest icons I didnt make

/// you can edit the filem, just extract by 7zip (you need this one), after extraction you can change and delete all icons you dont like(the game will use vanila ones) and then pack it again (use 7zip, choice zip format, change name to "Advanced strategic icons.nxt" and that should be it

//// dont know how is it with manta-LAB icon but you can try this and maybe change as you want ;)
btw, GIMP and photoshop need some addon to open icon pictures, I can upload it for GIMP if you want, dont have it for photoshop though
User avatar
ZeRen
Evaluator
 
Posts: 641
Joined: 03 Aug 2014, 08:22
Has liked: 154 times
Been liked: 49 times
FAF User Name: ZeRen

Re: Two suggestions

Postby briang » 06 Dec 2015, 18:41

Ithilis_Quo wrote:
ax0lotl wrote:Change the strategic icon for the Mantis, just like it was done for The Brick and Percival. Why? Because early game it can be hard to tell what unit is what between Hunters and Mantis.


This work as this in Equilibrium mod, for this reason mantis have same icon as other t1tanks it dont meahup.

And you dont even need wait another half year or more time while zock do something....


Normal Ithilis logic: "You should come play my mod that changes the entire game just because it has a better icon for the mantis!" This is exactly what I and four or five other people asked you to stop doing a few months back. I would rather read 20 troll posts on the balance forum than these.
Ninrai 2015- briang is usually an aggressive d****e
briang
Spammer
 
Posts: 576
Joined: 17 Nov 2015, 17:52
Has liked: 11 times
Been liked: 65 times
FAF User Name: YouLikeThat

Re: Two suggestions

Postby Exotic_Retard » 06 Dec 2015, 21:02

WHOA lets not get too crazy shall we?
Image
Spoiler: show
but seriously you are getting pissy over a technicality?

well then lets begin our adventure:

so ithilis logic is a bit like this:
you like X
Y contains X
this is a reason to like Y

seems pretty simple to me.


what youre saying kinda like this - "yeah but it also contains Z which you didnt mention and thats a reason not to like Y!"

while that might be technically true, it doesnt stop the original ithilis logic from being fine. hes basically saying this is a reason to play his mod. and hes been posting these quite a few times now, so i guess that means there are many reasons to play his mod?

i also like how you attack his logic but not the actual mod, if you find something at fault in there then do tell, since i dont think ive heard any specific things yet

in any case i would rather read 0 salt posts on the balance forum than 20, have a nice day ;)
honestly in a normal game you never see labs so its ok for mantis to have a lab icon. its only if you use labs for some absurd reason does this become an issue. since there is so much flame over labs im quite sure they will be never changed so this is kinda a non issue.

the other reason to change the icon is for consistency reasons - mantis have the same role as strikers, so why not the same icon as well?

as for the acu upgrade improvement, im all for it, it sort of makes sense to me that you should be able to queue upgrades anyway

hope this helps
User avatar
Exotic_Retard
Contributor
 
Posts: 1470
Joined: 21 Mar 2013, 22:51
Has liked: 557 times
Been liked: 626 times
FAF User Name: Exotic_Retard

Re: Two suggestions

Postby briang » 06 Dec 2015, 22:49

Contains Z? Dude the mod changes the entire game. It contains the entire alphabet worth of changes. Therefore telling someone to go play it because of one very small thing is just ridiculous.
Ninrai 2015- briang is usually an aggressive d****e
briang
Spammer
 
Posts: 576
Joined: 17 Nov 2015, 17:52
Has liked: 11 times
Been liked: 65 times
FAF User Name: YouLikeThat

Next

Return to FAF Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest

cron