by Apofenas » 07 Nov 2015, 15:32
Just so you know, i read changelog before posting a comment. Yes ASF in that mod cost 150 mass more and take 50% more time to build, but they are still faster transport and have their insane dps so 60% more hp matters a little more than nothing on a decribed team game situation, but transports cost 2 times more so you spend twice more mass to transport same amout of units and X2 energy cost means it'll take you far more time to build. So specificly for team games it looks more like a nerf than a buff.
For 1v1, yes it's better cause AA and hp provide some sort of survivability, i tested some buffs similar to this in past, where microed t2 transport could kill 5 or so interceptors and i actually made 20 with veterancy durig in-game test, however by the time you get 2 transports in current balance there are clouds of interceptors flying around, not 5.
I don't speak the mod is bad. There are some changes that i really like, there are some things to improve, but i don't like it specificly as a suggested transport buff.
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig