Hello everyone,
Today I'd like to talk about rating and more importantly, the need for rating decay. As it stands at the moment, once you get a high ladder rating you're going to be there more or less for life. Not only does this massively flood the top 50 and top 100 of ladder with people who never play it, but many of these players are likely nowhere near as good, relatively speaking, as they used to be. It's also harmful for the motivation of new players; past a certain point it becomes incredibly hard to get games and thus actually get higher. It also creates stupid situations like in the previous weekend where it's impossible to get 8 players from the top 50 to compete in a tournament even if there is a cash prize, so it's obvious this is hurting what little is left of FAF's competitive side (not to mention the energy and cash being poured into reviving it). Global is also affected as returning players unbalance games, oftentimes these players have played a large amount of games before, which means it takes an inordinately large amount of games before the system manages to compensate for their change in skill. While some of these points could be argued against in one way or another, I don't think it's possible to ignore the necessity of having rating decay, there is a clear reason why every competitive game has it.
Because of this I propose the following:
3 weeks until rating decay begins, each week after that: -x mean rating, +y deviation
Obviously there should be a minimum cap to where it would drop, and 1500 is generally a good number, as it would prevent flooding of average joes tourneys and the like by ex-pro's. I doubt there is much need for decay below that, but it could be implemented categorically if need be. Ideally the numbers would be chosen in such a way that a 2000 rated player will decay to 1500 in roughly a year or so. This is a relatively long timespan and that's also one of the reasons why I think this should be implemented in one form or another as soon as possible.
Others have also made the following suggestions:
(Soft) Rating reset in seasons.
Hiding inactive players.
A hard rating reset for global to compensate for inflated rating from ladder, or possibly a recalculation.
Both of these have their own positive and sometimes negative aspects, we could vote on which is better, have a decision made by a councilor or the ideas evaluated based on their merits, but by far the most important part is that something is done.
A few examples, meant to showcase the problem in effect, I could find many, many more of these, I'm sorry for mentioning names but I couldn't figure out a different way to drive the point home:
-Several players of high global rating can't keep up with their rating once they come back from long breaks. (Example games: 3857754, 2815430)
-TheRedViper at #29 (1836) in ladder is one of the best active players at the moment, deserves a much higher spot.
-(Inactive) smurfs should not take ladder spots (ex: Obfuscation, TheUnpwnable, Tugger_, STAKKER)
I hope everyone can agree with the need for a system like this, if you do then please show your support, if you don't then post your arguments and what changes you would suggest to the proposed system to account for what you think is wrong.