(Medium tanks build time is around 270, but with factory roll-off included it won't be more than 3 LABs)
I have tested this in sandbox mode.
- 3 LABs will beat 1 tank.
- With a good engagement, 25 LABs will beat 10 tanks and 1 snoop. (5 : 2)
- With a poor engagement, 30 LABs will lose to 8 tanks and 1 snoop. (7.5 : 2)
This would make LAB's superior to other units in build-time equivalence, while maintaining the superiority of other units in mass-equivalence.
Having the LAB as a build-time superior unit would open up several interesting options that might give the LAB a bigger role in the game:
- A LAB rush becomes a powerful build, 2 factories producing LABs need 4 factories producing tanks to counter it.
However, the high mass-drain from producing LAB's will set the LAB-player back in eco. So if he fails to do any damage, he is behind. - Unit micro and formation management is important to getting the most out of LABs.
- In a crunch, when the enemy is close to your base, switching factories to LAB's can swing the battle in your favor.
- It is easier to overwhelm T2 units with LAB's.