Part 1:
So I made an advanced micro tutorial concept, but speed2 says it's too long, varied and sexy so it should be split into several parts covering different areas. Because of that I'm taking suggestions on micro concepts to be included, please use proper english so I can read what you are saying. Once there's enough and it's fairly complete I will turn each category into a tutorial concept and force my sla.... I mean kindly request speed2 to make it.
Guess I should be more clear, current planned categories are navy, air, land, experimental also seperated into basic and advanced. The final tutorial concepts will be short (<15 min) so they are easily digestible for new players.
Things to be added in future categorical concept TAKING SUGGESTIONS:
Part 2:
My epic micro tutorial concept that might end up getting souped up and being a challenge map to test what you have learned, posted mostly to show off how awesome I am and what type of mission concept I will be making.
1. Reclaim lab with engy.
2. Transport attacked by interceptors, drop early and distance build factory.
3. Enemy tanks have been dropped and are miraculously in a neat line, use your (fewer) tanks in concave to beat them.
4. Your damaged frigate has to beat the enemy frigate and kill the t2 engineer making a naval support factory.
5. Groundfire sera subs with battleship.
6. Monkeylord spotted on perimeter monitoring system, time to build a gc, alas your eco is shit and thus you need to reclaim the very convenient megalith wreck to finish it in time.
7. T3 Gunships coming to snipe your novax, but the enemy has more ASF than you, outmicro him and survive with enough asf to kill the gunships in time.
8. With your newly asserted aircontrol you manage to drop some engineers (who build a t2 radar no less) and mongoose on the enemy position, unfortunately pillars are coming and you have to kite them to save your position.
9. With the pillars dealt with it's time to make some MML's from your conveniently built support factories to finish off the enemy beach position.
10. Enemy combatant SCU is going for your nuke, but you have one ready to intercept it. Some tanks behind the enemy SCU will have to block it to prevent it getting back into the water before it's destroyed.
11. Missing, I was totally not high while making this.
12. Now that your nuke is safe, it's time to take out the enemy nuke def. You managed to sneak in a cybran strat but alas it's surrounded by sams. Hoverbombing is the only option. Once done it's time to nuke the rock position. (Doubledrop)
13. Your gc has strolled up towards the mid position, however there's one to stop it there too. Seeing as your gc took some damage on the way this attack is doomed to fail, unless you manage to grab the last kill you need to get your final vet and outlast it by killing one of the buildings behind the enemy gc.
14. Oh... Shit. Shit. Shit. Enemy strats are coming for your commander in a last ditch attempt to beat you. Survive one pass by dodging them.
15. It's time to end this farce. Your strat snipe ends up being a little miscalculated and the enemy ACU barely survives and quickly finishes a t3 shield. Fortunately your trusty novax is near. Self destruct your novax and make it land on the enemy commander to win.