ythothia death ball and it's stupidity

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ythothia death ball and it's stupidity

Postby yeager » 31 Aug 2015, 17:15

Can we add a toggle for the death weapon? It's more than silly that I can use that unit with any other direct fire unit without a huge penalty. so can we add a toggle or make Allied units immune?
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Re: ythothia death ball and it's stupidity

Postby speed2 » 31 Aug 2015, 17:18

good suggestion, shame its not in suggestion section :P
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Re: ythothia death ball and it's stupidity

Postby ZLO_RD » 31 Aug 2015, 18:31

Someone could investigate issue with half build ythotha?
I personally think that unfinished one should not spawn lightning storm
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Re: ythothia death ball and it's stupidity

Postby yeager » 31 Aug 2015, 18:37

Yeah, that's a little stupid
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Re: ythothia death ball and it's stupidity

Postby CodingSquirrel » 31 Aug 2015, 19:08

ZLO_RD wrote:Someone could investigate issue with half build ythotha?
I personally think that unfinished one should not spawn lightning storm

Related but opposite question, should the Ythotha still spawn the death ball when reclaimed?
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Re: ythothia death ball and it's stupidity

Postby SeraphimLeftNut » 31 Aug 2015, 19:11

CodingSquirrel wrote:
ZLO_RD wrote:Someone could investigate issue with half build ythotha?
I personally think that unfinished one should not spawn lightning storm

Related but opposite question, should the Ythotha still spawn the death ball when reclaimed?

No. The engineers reclaim the lighting storm spawn trigger first
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Re: ythothia death ball and it's stupidity

Postby Zock » 31 Aug 2015, 19:19

CodingSquirrel wrote:
ZLO_RD wrote:Someone could investigate issue with half build ythotha?
I personally think that unfinished one should not spawn lightning storm

Related but opposite question, should the Ythotha still spawn the death ball when reclaimed?


I think this is a bug.
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Re: ythothia death ball and it's stupidity

Postby Gorton » 31 Aug 2015, 19:23

Moved to suggestions.

It's a nice thought, but : It removes the whole risk of screwing up your ythotha in the first place. This has been something that's been important for seraphim players from the start, and it's rather iconic.

There's also viewtopic.php?f=67&t=10692 to consider : If any rework of t3/t4 takes place, Ythotha might not be so.. well, bad :D

I think we should look at it again after balancing.
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Re: ythothia death ball and it's stupidity

Postby yeager » 31 Aug 2015, 22:19

Gorton wrote:Moved to suggestions.

It's a nice thought, but : It removes the whole risk of screwing up your ythotha in the first place. This has been something that's been important for seraphim players from the start, and it's rather iconic.

There's also viewtopic.php?f=67&t=10692 to consider : If any rework of t3/t4 takes place, Ythotha might not be so.. well, bad :D

I think we should look at it again after balancing.

Well iconic stupidity is still stupidity :D and yes, it would probably help. But even if it didn't effect other Ythothias it would be a big improvement. This is the only land exp, they should be able to send them in waves like other factions can without issue
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Re: ythothia death ball and it's stupidity

Postby FunkOff » 31 Aug 2015, 23:32

I'd like the Ythotha death ball move forward (slowly) upon death so it doesn't just sit and stay where the ythotha died. Then it would be an asset instead of a liability.
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