'Fire Switching' button

Moderator: keyser

'Fire Switching' button

Postby Tokyto » 11 Aug 2015, 11:02

Hello,

i have a tiny suggestion about 'fire switching' weapons. More precisely i'm talking about:

Seraphim sniper bots
Cybran T1 mobile AA
Cybran T2 cruiser

the fire switching button isn't clear at all and you have to guess which firing stance you have and it would be really good if we could make it more transparent. Another solution for Cybran cruiser and T1 AA would be to completely remove this button and just let it prioritise air units.
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Re: 'Fire Switching' button

Postby Vram_Radan » 11 Aug 2015, 12:17

Wait Cybran Cruisers and Seraphim Sniper bots have alternate fire options?? What can they do?
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Re: 'Fire Switching' button

Postby Myxir » 11 Aug 2015, 12:43

cybran cruiser can switch its AA gun to direct fire, though it's not exactly a precise weapon, at least it's somewhat good against shields
sera snipers can increase their range and dps while slowing down their fire cycle

the cybran cruiser toggle pic is fine imo, but i agree for snipers
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Re: 'Fire Switching' button

Postby Wakke » 12 Aug 2015, 22:05

The Cybran cruiser in ground mode: try moving closer to your target, the missiles will hit a lot more.
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Re: 'Fire Switching' button

Postby ZeRen » 13 Aug 2015, 15:49

Wakke wrote:The Cybran cruiser in ground mode: try moving closer to your target, the missiles will hit a lot more.


yea and then you have dead cruiser :lol:
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Re: 'Fire Switching' button

Postby Wakke » 13 Aug 2015, 20:30

ZeRen wrote:
Wakke wrote:The Cybran cruiser in ground mode: try moving closer to your target, the missiles will hit a lot more.


yea and then you have dead cruiser :lol:


Not if it is for example cruiser vs cruiser. By moving close, a cybran cruiser in ground mode does considerably more damage.
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Re: 'Fire Switching' button

Postby KrogothFTW » 22 Aug 2015, 04:58

Seconded: clearer image needed
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Re: 'Fire Switching' button

Postby yeager » 22 Aug 2015, 06:38

For the sniper could we swich the ring colors? So the one you are using is always red and the one you are not usin is always yellow? I fell like this would solve the issue, al least for sniper bots
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Re: 'Fire Switching' button

Postby Exotic_Retard » 22 Aug 2015, 12:12

you need to change the strategic icon of the unit on toggle. afaik that's possible and i don't really see another way of telling whats in what firing mode just by looking at it

also when you switch firing mode with a group of mixed units, then they all need to switch to the non-default state first, instead of 50% switching forward and 50% back.

same issues with surface/dive, except its a little easier to tell if a ship is surfaced.

and for cybran t1maa i agree that there isn't much point in having a toggle like it is right now, if it was fixed it would be usable, but just having it use both and prioritize air is not a bad idea imo. (not like its ground damage is that good)

im tempted to say the same for cruiser but its groundfire is pretty good vs shields

in any case, fixing the strategic icons and toggle behavior is what matters here
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Re: 'Fire Switching' button

Postby nine2 » 22 Aug 2015, 12:59

Exotic_Retard wrote:you need to change the strategic icon of the unit on toggle. afaik that's possible


afaik its not possible, and i've tried a lot. however its possible to draw additional icons over the top, like i do in my mod. this thread has inspired me to add symbols for hold fire and surfaced (for subs) and submerged (for non-subs)

Exotic_Retard wrote:also when you switch firing mode with a group of mixed units, then they all need to switch to the non-default state first, instead of 50% switching forward and 50% back.


what? is it really that bad? That's horrendous if so
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