Disable collisions for active engineers

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Disable collisions for active engineers

Postby Valki » 03 Aug 2015, 18:55

Engineers can cause terrible traffic jams, and I'm not sure that these are necessary.
Therefore I suggest that:
  • when an engineer is active (building, assisting, reclaiming, or capturing), collisions are disabled and other units can move through it. This will reduce stupid traffic jams, without requiring complex pathfinding.

Starcraft 1 also had problems with this, and in Starcraft 2 this is solved by disabling collisions (with units) when the worker is moving towards a mineral patch.

I think it would be a great quality of life improvement, without affecting balance too much. It might also increase performance as mass-collisions with T1 engineers no longer need to be resolved in the late game.
Personally, I don't see the point in situations where:
  • My third engineer spends 20 precious seconds bumping into an other engineer when there are core mexx to be built.
  • My first T3 unit that is needed at the front spends the first minute of his existence navigating my base.
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Re: Disable collisions for active engineers

Postby ZeRen » 03 Aug 2015, 20:02

Valki wrote:Engineers can cause terrible traffic jams, and I'm not sure that these are necessary.
Therefore I suggest that:
  • when an engineer is active (building, assisting, reclaiming, or capturing), collisions are disabled and other units can move through it. This will reduce stupid traffic jams, without requiring complex pathfinding.

Starcraft 1 also had problems with this, and in Starcraft 2 this is solved by disabling collisions (with units) when the worker is moving towards a mineral patch.

I think it would be a great quality of life improvement, without affecting balance too much. It might also increase performance as mass-collisions with T1 engineers no longer need to be resolved in the late game.
Personally, I don't see the point in situations where:
  • My third engineer spends 20 precious seconds bumping into an other engineer when there are core mexx to be built.
  • My first T3 unit that is needed at the front spends the first minute of his existence navigating my base.


nice idea, it is very annoying
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Re: Disable collisions for active engineers

Postby justmakenewgame » 03 Aug 2015, 20:34

cant you just manage them better? i had such problems before... just learn to manage them.
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Re: Disable collisions for active engineers

Postby nakeddave » 04 Aug 2015, 12:29

Is there any need to have collisions on for engineers at all? Is there any way in which we benefit from such a feature? It would be amazing not to have them though, imagine building a battleship and actually being able to use it

I seem to remember that people considered this in the pre-engymod days, I wonder why they decided against.
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Re: Disable collisions for active engineers

Postby Reaper Zwei » 04 Aug 2015, 13:00

nakeddave wrote:Is there any need to have collisions on for engineers at all? Is there any way in which we benefit from such a feature? It would be amazing not to have them though, imagine building a battleship and actually being able to use it

I seem to remember that people considered this in the pre-engymod days, I wonder why they decided against.


I'm guess that its because engymod was meant to end the clumps of engys around factories thing. It certainly is better now IMO but one place that you still see large clumps of engys is around naval facs. engymod works pretty well to reduce the need for clumps around the other two facs. You can reduce or eliminate the whole bumper cars thing by assisting you facs in a better way(IE have them all on one side while the unit comes out the other side) but then if its micro for the sake of micro then well maybe it doesn't need to be there in the first place. On the other hand whether something is micro for the sake of micro can be taken too far as well.
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Re: Disable collisions for active engineers

Postby nakeddave » 04 Aug 2015, 13:13

Yeah, but that's horribly imbalanced with north vs south navies on some maps, notably setons. You end up having to have all your engineers on the exposed side of the factory sometimes, and like you say it's just pointless micromanagement that nobody enjoys.
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Re: Disable collisions for active engineers

Postby justmakenewgame » 04 Aug 2015, 13:26

nakeddave wrote:Is there any need to have collisions on for engineers at all? Is there any way in which we benefit from such a feature? It would be amazing not to have them though, imagine building a battleship and actually being able to use it

I seem to remember that people considered this in the pre-engymod days, I wonder why they decided against.

again, just give them order to go behind naval factory and give assist to other engy.
People still want to make everything work with just right click.
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Re: Disable collisions for active engineers

Postby Reaper Zwei » 04 Aug 2015, 13:40

nakeddave wrote:Yeah, but that's horribly imbalanced with north vs south navies on some maps, notably setons. You end up having to have all your engineers on the exposed side of the factory sometimes, and like you say it's just pointless micromanagement that nobody enjoys.


I didn't say it was pointless and if they can hit your engies something else is wrong. This is an rts there's always going to be micro and it will separate for the most part the good from the bad(I wouldn't want to play an rts without the possibility for micro anyway).
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Re: Disable collisions for active engineers

Postby Valki » 04 Aug 2015, 14:01

But what is the point of the micro?

There is no skill required, even beginning players can micro the engineers to prevent collisions (who didn't play with cars as a kid?).
You can have this, as said pointless, micro in the game, or you can't. Not having it lets players spend their micro on other things with a much greater skill component.
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Re: Disable collisions for active engineers

Postby justmakenewgame » 04 Aug 2015, 15:23

nope even 2k players have their transport delayed cuz of collisions.
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