Buildpower slider

Moderator: keyser

Buildpower slider

Postby Reaper Zwei » 28 Jul 2015, 12:13

Would it be possible to put a slider on any building that uses buildpower so that you could adjust the output of those buildings?
Reaper Zwei
Priest
 
Posts: 316
Joined: 08 Oct 2013, 06:58
Has liked: 5 times
Been liked: 18 times
FAF User Name: Reaper_Zwei

Re: Buildpower slider

Postby nine2 » 28 Jul 2015, 17:06

Thats a nice idea. I don't know if you can do it properly but a hacky terrible way to do it is a UI mod could pause/unpause the factory often
nine2
Councillor - Promotion
 
Posts: 2416
Joined: 16 Apr 2013, 10:10
Has liked: 285 times
Been liked: 515 times
FAF User Name: Anihilnine

Re: Buildpower slider

Postby Valki » 28 Jul 2015, 18:39

The amount of buildpower is effectively a priority setting in resource-limited situations.

If we start talking about priority settings then why stop at just builds, many people would give shields priority when it comes to power usage. Maybe some 'priority' commands could make sense.

However, in terms of beginner-friendliness I'm not sure if this would be a good step.
  • It is another feature they will need to learn
  • Learn to use the buildpower slider [suggestion] vs. learn to manage buildpower [now].
  • People of 500-1200 rating will lose games because they forget to put the slider up again
After beginner-friendliness, the next biggest concern of the community is skill-level and competitiveness, and most people would say that this adversely affects that too (even though I might personally disagree with that assessment).
Valki
Avatar-of-War
 
Posts: 237
Joined: 20 Dec 2012, 18:03
Has liked: 9 times
Been liked: 27 times
FAF User Name: Valki

Re: Buildpower slider

Postby Frozen_byte » 28 Jul 2015, 23:45

Should be possible as a UI-only mod. Which pause/unpause the assisting engineers set by the slider.
~¿Quis custodes custodit?~
User avatar
Frozen_byte
Avatar-of-War
 
Posts: 208
Joined: 21 Sep 2011, 22:03
Has liked: 37 times
Been liked: 22 times
FAF User Name: Frozen_byte

Re: Buildpower slider

Postby Reaper Zwei » 29 Jul 2015, 10:55

Anihilnine wrote:Thats a nice idea. I don't know if you can do it properly but a hacky terrible way to do it is a UI mod could pause/unpause the factory often


Not sure I would like that. would look not so good IMO.

Frozen_byte wrote:Should be possible as a UI-only mod. Which pause/unpause the assisting engineers set by the slider.


Eh? you can already manage BP in engies simply by moving them around, though I suppose it wouldn't be to bad to do this as well.

Valki wrote:The amount of buildpower is effectively a priority setting in resource-limited situations.

If we start talking about priority settings then why stop at just builds, many people would give shields priority when it comes to power usage. Maybe some 'priority' commands could make sense.


priority setting may be an interesting idea if you had to choose. say you had to choose between shields and radar for example.

However, in terms of beginner-friendliness I'm not sure if this would be a good step.
  • It is another feature they will need to learn
  • Learn to use the buildpower slider [suggestion] vs. learn to manage buildpower [now].
  • People of 500-1200 rating will lose games because they forget to put the slider up again


I don't see it adding that much to what beginners have to learn, and it wouldn't be any different than someone losing because they forgot to unpause a building.

After beginner-friendliness, the next biggest concern of the community is skill-level and competitiveness, and most people would say that this adversely affects that too (even though I might personally disagree with that assessment).


How would this adversely effect skill level and competitiveness?
Reaper Zwei
Priest
 
Posts: 316
Joined: 08 Oct 2013, 06:58
Has liked: 5 times
Been liked: 18 times
FAF User Name: Reaper_Zwei

Re: Buildpower slider

Postby RoQe » 01 Sep 2015, 20:53

isnt it just easier to add more buildpower to places you prioritise during a stall? or remove that from projects you prioritise less? since it should fairly distribute the mass over the % of buildpower, so in a situation of 3 mass per tick and you spend 6, but you have 2/3rd of your buildpower on one project and 1/3rd on the other (same building/mass per tick requirement) it should distribute it fairly :)
RoQe
Crusader
 
Posts: 18
Joined: 31 Aug 2015, 16:14
Has liked: 8 times
Been liked: 1 time
FAF User Name: RoQe

Re: Buildpower slider

Postby Reaper Zwei » 18 Sep 2015, 00:46

RoQe wrote:isnt it just easier to add more buildpower to places you prioritise during a stall? or remove that from projects you prioritise less? since it should fairly distribute the mass over the % of buildpower, so in a situation of 3 mass per tick and you spend 6, but you have 2/3rd of your buildpower on one project and 1/3rd on the other (same building/mass per tick requirement) it should distribute it fairly :)


I was thinking more about the early game where you dont have the buildpower to switch around. Lots of times in the early game your only option is to pause things(mostly buildings like the air factory for example). So I just thought it would be nice to have some grey area on buildings rather than the all or nothing there is now.
Reaper Zwei
Priest
 
Posts: 316
Joined: 08 Oct 2013, 06:58
Has liked: 5 times
Been liked: 18 times
FAF User Name: Reaper_Zwei


Return to FAF Suggestions

Who is online

Users browsing this forum: Google [Bot] and 1 guest