Forged Alliance Forever Forums
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Anihilnine wrote:Thats a nice idea. I don't know if you can do it properly but a hacky terrible way to do it is a UI mod could pause/unpause the factory often
Frozen_byte wrote:Should be possible as a UI-only mod. Which pause/unpause the assisting engineers set by the slider.
Valki wrote:The amount of buildpower is effectively a priority setting in resource-limited situations.
If we start talking about priority settings then why stop at just builds, many people would give shields priority when it comes to power usage. Maybe some 'priority' commands could make sense.
However, in terms of beginner-friendliness I'm not sure if this would be a good step.
- It is another feature they will need to learn
- Learn to use the buildpower slider [suggestion] vs. learn to manage buildpower [now].
- People of 500-1200 rating will lose games because they forget to put the slider up again
After beginner-friendliness, the next biggest concern of the community is skill-level and competitiveness, and most people would say that this adversely affects that too (even though I might personally disagree with that assessment).
RoQe wrote:isnt it just easier to add more buildpower to places you prioritise during a stall? or remove that from projects you prioritise less? since it should fairly distribute the mass over the % of buildpower, so in a situation of 3 mass per tick and you spend 6, but you have 2/3rd of your buildpower on one project and 1/3rd on the other (same building/mass per tick requirement) it should distribute it fairly
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