Data Base update and change history

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Data Base update and change history

Postby justmakenewgame » 17 Jul 2015, 09:52

Was surprised to know that aeon cruiser was buffed with additional 1250 hp. Leaving alone the controversion (easy speaking) of that, the data base was not updated.

Also since there a no way or no interest in fixing t3 torp and sera beam damage, mb just change it manually? Cuz noobs are frustrated. Same goes for price of HQ's. And rockets price and build time would be nice. Same goes for info about adjacency bonuses. Would be nice to have that info on mex/pgen page.
While learning is and must be encouraged, the Data Base makes it hard and frustrating by giving wrong info.

Also, i would like to suggest to add history of changes to data base. So it would be possible to see changes to unit that were maid. Cuz people may be joining FAF after playing single player or Steam version for a long time. So it would be easier for them to see changes and adjust easier.
IT is important as its a game and no one is really happy about Relearning it hard way.
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Re: Data Base update and change history

Postby Sheeo » 18 Jul 2015, 11:39

SetonsGrandPa wrote:Was surprised to know that aeon cruiser was buffed with additional 1250 hp. Leaving alone the controversion (easy speaking) of that, the data base was not updated.


Aeon cruiser HP in all FAF patches:

Code: Select all
        Health = 3250,
        MaxHealth = 3250,
        RegenRate = 0,


Aeon cruiser HP in 3603:

Code: Select all
        Health = 3250,
        MaxHealth = 3250,
        RegenRate = 0,
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Re: Data Base update and change history

Postby justmakenewgame » 18 Jul 2015, 14:44

my bad with cruiser sry. Have not played for a long time.
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Re: Data Base update and change history

Postby ZLO_RD » 18 Jul 2015, 15:22

Displaying adjustency bonus on mex or any produceing structures would be great idea.

2 + 0.75 mass would be displayed for t1 mex with 3 storages... Very informative imo.
Or even "2 + 0.25*3 = 2.75"
Afaik there alot of space to put stuff :)
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Re: Data Base update and change history

Postby justmakenewgame » 18 Jul 2015, 17:10

ZLO_RD wrote:Displaying adjustency bonus on mex or any produceing structures would be great idea.

2 + 0.75 mass would be displayed for t1 mex with 3 storages... Very informative imo.
Or even "2 + 0.25*3 = 2.75"
Afaik there alot of space to put stuff :)

the normal way would be to place bonus at factory info page with any tech mex and pgen + hydro. Mexes, fabs and pgens pages will have bonuses from storages.

But you made me think if would be better to place bonuses on units pages.
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Re: Data Base update and change history

Postby quark036 » 21 Jul 2015, 17:24

Another thing I'd really like to see is buildpower, for engis, factories, acus, nuke and anti nuke, etc
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Re: Data Base update and change history

Postby justmakenewgame » 21 Jul 2015, 17:34

quark036 wrote:Another thing I'd really like to see is buildpower, for engis, factories, acus, nuke and anti nuke, etc

it is there already.
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Re: Data Base update and change history

Postby quark036 » 21 Jul 2015, 18:45

Oh, now I see it, it's the build rate stat. I thought that was something else, thanks for pointing it out.
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Re: Data Base update and change history

Postby Mycen » 29 Jul 2015, 21:40

Is the mass/energy cost of tactical and strategic missiles in the database somewhere? I cannot find it.
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Re: Data Base update and change history

Postby justmakenewgame » 01 Sep 2015, 05:25

Another thing for database - additional facts/info/bugs about units. And info about specific weapons. Like how flares, anti torps and smart charges work.
That may greatly improve learning speed.




Mycen wrote:Is the mass/energy cost of tactical and strategic missiles in the database somewhere? I cannot find it.

that's the point - no info.
nuke - ~17k mass, anti - ~3.5k mass
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