by yeager » 13 Jul 2015, 05:54
Well it would only for such units, so say aeon Mml could have a high penetration, so 1-2% or some low number like that gets threw, meaning they technically are anti shields, but barely, this would also work for weapons no one gives a shiz about like:
The large gun on the othuum
T3 arty
T2arty(maybe barely)
Sniper bots
Certain naval units
Etc.
basically it's a rare effect that, when on ranged units can give weird slight advantages, so if some one is assisting a seraphim shield so it regens so fast it's not touchable you can use these units and eventually kill the shield, although the would only be if they were my healing it, it also means you could apply to beetles, so if they explode right on the shield there is a small chance they will kill what's in it, or maybe on t1 bombers, so in all of its hilarity they can counter t2 and t3 shields, I don't know, just spit balling here