Shield penetration system

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Shield penetration system

Postby yeager » 12 Jul 2015, 15:35

This would e a new aspect to the game, all units have a regular penetration of say 50 and (let's say a t2 shield) has a penetration of 100 if any unit (like t3 arty) has a penetration over 100 a small percentage of the damage will get in, with the number being higher as the penetration vs the shield is. Not sure how all this would work out, but hey there are no bad ideas, just ideas everyone hates and will never use :)
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Re: Shield penetration system

Postby ZenTractor » 13 Jul 2015, 03:48

Letting some damage through shields is an interesting idea. SupCom2 actually had this with all Cybran shields which, instead of blocking shots entirely, sapped 80-90% of their damage and let the rest through. This worked well with them because all of their units had good regeneration, so spreading damage around was very powerful.

I'm not so sure that it would work in supcom 1, though, for a few reasons. Primarily: shield generators have very very little health, the idea being that you get some units in under the shield and then you can shoot the shield array directly to take it out. But if damage spills through, then it's going to be trivial to knock out such low HP structures underneath the shielding.

Rather than a sweeping global change, perhaps it would be more interesting to have such an ability on a dedicated 'shield penetrator' unit?
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Re: Shield penetration system

Postby yeager » 13 Jul 2015, 05:54

Well it would only for such units, so say aeon Mml could have a high penetration, so 1-2% or some low number like that gets threw, meaning they technically are anti shields, but barely, this would also work for weapons no one gives a shiz about like:
The large gun on the othuum
T3 arty
T2arty(maybe barely)
Sniper bots
Certain naval units
Etc.
basically it's a rare effect that, when on ranged units can give weird slight advantages, so if some one is assisting a seraphim shield so it regens so fast it's not touchable you can use these units and eventually kill the shield, although the would only be if they were my healing it, it also means you could apply to beetles, so if they explode right on the shield there is a small chance they will kill what's in it, or maybe on t1 bombers, so in all of its hilarity they can counter t2 and t3 shields, I don't know, just spit balling here
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