Add more message/warning sounds

Moderator: keyser

Add more message/warning sounds

Postby Valki » 04 Jul 2015, 13:10

This game does a very poor job of helping you to understand what is happening and react to it.

One thing that would have helped me understand what is happening and why things went bad, would be more messages. I think many other people would be helped by this as well, especially beginners.

Right now we have:
  • Commander under attack
  • Strategic launch detected
I think adding the following audio-messages would help a lot:
  • Base under attack
  • Units under attack
  • Power stall
  • Build too expensive (when a new build project consumes more than base mass/energy income)
  • Mass/power overflow
  • T2/T3 factory detected
  • Experimental detected
  • Tactical missile launcher detected
  • Strategic missile launcher detected
  • T2/T3 artillery detected
These warnings would have helped me learn the game faster, and would still have prevented many unnecessary losses in the past month.
A warning "tactical missile launcher detected" followed by the mysterious destruction of a mex will help new players understand what happened faster. I remember often being dumbfounded how a mex was destroyed until watching the replay.


Edit: obviously, these notifications are based on your own intel, if you don't see the TML for instance then you are not notified.
Last edited by Valki on 04 Jul 2015, 14:15, edited 1 time in total.
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Re: Add more message/warning sounds

Postby ckitching » 04 Jul 2015, 13:27

Interestingly, sound effects for quite a few of these already exist in the game, but aren't used.

I've dug them up and indexed them, interested to hear suggestions on how to use them:
https://www.dropbox.com/sh/vcvgbumrz45o ... UfUwa?dl=0


I particularly want to do something with "Enemy nuke inbound" and "strategic missile destroyed" :P
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Re: Add more message/warning sounds

Postby ckitching » 04 Jul 2015, 13:30

Perhaps "Strategic missile destroyed" would prove useful when your antinuke fires?
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Re: Add more message/warning sounds

Postby speed2 » 04 Jul 2015, 13:30

There are sounds for everything, GPG just didnt use them, but they exists. Units scouted, things built, enemy units attacking, everything about eco, overflowining/stalling about to overflow/stall. And pretty much all of them are recorded 3 times, UEF Aeon and Cybran version.
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Re: Add more message/warning sounds

Postby ckitching » 04 Jul 2015, 13:34

That's true, there's a bunch of "experimental detected", "battleship detected", etc. stuff in factional flavours. The ones I linked are all the "computer voice" sounds.
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Re: Add more message/warning sounds

Postby ZLO_RD » 04 Jul 2015, 13:40

Just implement it please... And maybe worth adding "off" button for them in audio settings.

More audios than what speed mentioned would be great too, and can also use aeon sounds for sera because whatever, maybe add special sera sounds later.
That would be really cool.
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Re: Add more message/warning sounds

Postby keyser » 04 Jul 2015, 13:53

i'm gonna be the one that always complain but :

i feel like these one :
Power stall
Build too expensive (when a new build project consumes more than base mass/energy income)
Mass/power overflow

are really assisting too much. you should be able to know if you start something too important, or watch your resource going down too much or high too much.

i feel like these one :
Base under attack
Units under attack

would just get me crazy since we can have game with continuous fight. and can be completely cheaty if there is a ping to tell you where you are attack. And btw what about cloack unit ? the goal is to stay hidden, even do dps without opponent notice it (same of stealth). If there is sound telling you that your opponent is doing an hidden base, that you haven't scouted yet...

i feel like these one :
T2/T3 factory detected
Experimental detected
Tactical missile launcher detected
Strategic missile launcher detected
T2/T3 artillery detected

are completely cheat. You would need only to send scout, and not even bother looking at your opponent base while scout flying over it.
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Re: Add more message/warning sounds

Postby ZLO_RD » 04 Jul 2015, 14:06

keyser wrote:i feel like these one :
Power stall
Build too expensive (when a new build project consumes more than base mass/energy income)
Mass/power overflow


Did anyone ever watched casual sc:fa stream?
There are 2 types of people:
One that has 300 mass overflow and 3 t3 engies of build capacity total
Or one that spams more and more and more hives/kennels useing themself and then makes stuff with 5k mass stall

I think those notifications would be good for new people who does not like game cause "everything is so slow, i told them to build this t3 pgen went AFK for 10 mins and it is still not done"
"This game takes so long to tech up" said guy on isis that grabbed 5/8 base mexed and tryes to push t3 mex while produceing t2 pds with 10 t2 engies...

Some people really need help to understand how eco works
Notifications do not have to be sound, can be text
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Re: Add more message/warning sounds

Postby Valki » 04 Jul 2015, 14:27

keyser wrote:i feel like these one :
Base under attack
Units under attack

would just get me crazy since we can have game with continuous fight. and can be completely cheaty if there is a ping to tell you where you are attack. And btw what about cloack unit ? the goal is to stay hidden, even do dps without opponent notice it (same of stealth). If there is sound telling you that your opponent is doing an hidden base, that you haven't scouted yet...

These notifications would have a cooldown timer, like in all games, so they are not continuously yelling. Also, you would have the option to disable these (present in most games).

Cloaked units would trigger the notification, if a cloaked unit is attacking a mex then you would see the mex slowly losing hitpoints (and possibly the projectiles of the cloaked unit).

keyser wrote:i feel like these one :
T2/T3 factory detected
Experimental detected
Tactical missile launcher detected
Strategic missile launcher detected
T2/T3 artillery detected

are completely cheat. You would need only to send scout, and not even bother looking at your opponent base while scout flying over it.

So? - Right now you can also send scout, not bother looking, and look at the symbols under the Fog of War a minute later.
The difference is, beginning players are alerted to the fact that there is something important, and advancing players get some important reminders.

Also, if one pro is trying to TML snipe another pro, then he will build his fire-base where he does not expect scouts to fly over, and build a stealth generator to hide from radar.
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Re: Add more message/warning sounds

Postby theManfet » 04 Jul 2015, 16:17

Does somebody have an idea if this could be integrated into an UI mod (should be doable right?)? I would probably turn most off them off immediately but it may be a very good help at the start of a faf career.
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