Add missing buildings to Hotbuild

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Add missing buildings to Hotbuild

Postby CodingSquirrel » 30 Jun 2015, 19:50

I just started using hotbuild recently and while I think it's super useful, I was a bit disappointed that there are a few buildings missing from it. It doesn't allow you to build the T2/T3 support factories, and while you can set mass and power storage to a separate button I feel like they could instead be integrated into the other listings. I was thinking of having the mass storage be added to the end of the mass extractor list (and/or the mass fab list would work too), and the power storage would be added to the end of the power generator list.

I'm curious if anyone has an opinion on this. Depending on people's opinions I might try to add it as either a mod or get it integrated into main FAF. It should be pretty simple I think, just adding the correct ids to the lists here https://github.com/FAForever/fa/blob/ce ... ingtab.lua . The support factories may be a little trickier depending on how that's all set up, but I can't see it being too difficult overall.
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Re: Add missing buildings to Hotbuild

Postby CodingSquirrel » 01 Jul 2015, 01:15

I've implemented it as a very simple mod (not in the mod vault) that you can get here: https://drive.google.com/file/d/0B0q4mH ... sp=sharing

Like I said above, it will add the support factories to the builder list, the mass storage to the mass list, and the power storage to the pgen list.
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Re: Add missing buildings to Hotbuild

Postby nine2 » 01 Jul 2015, 01:20

well nice ... i want energy storage! i wouldn't use mass storage because i have that template.

however how have you done the support factories? because i really wouldn't want it with the current factory key ... w

1w = land
2w = air
3w = navy

wouldn't want that to change.

if you were going to be consistent with hotbuild it would become

t3l
t3a
t3n
t2l
t2a
t2n
t1l
t1a
t1n

but thats not likeable
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Re: Add missing buildings to Hotbuild

Postby CodingSquirrel » 01 Jul 2015, 01:37

Agreed on the mass storage, I'm not personally going to use that key but I included it for completeness.

To be consistent with the existing hotbuild ordering I kept all of the tiers of a building type together. I based that mainly off of how the Sensors group works. It's all 3 tech levels of radar then all three (two) tech levels of sonar.
So that would be:
T3 L
T2 L
T1 L
T3 A
T2 A
T1 A
T3 N
T2 N
T1 N
QG

I agree it's not the most usable system, but I think it works just a bit better than the alternative. With your suggestion If you only upgrade Air that's what would come up first instead of land. So whichever way you slice it you're not going to keep a constant ordering.

The good thing though is that it's really easy to edit the ordering to your liking by modifying the buildingtab.lua file.
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Re: Add missing buildings to Hotbuild

Postby Vee » 01 Jul 2015, 01:56

The energy storage in pgens list is a good idea.
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Re: Add missing buildings to Hotbuild

Postby ZeRen » 04 Jul 2015, 14:39

BIG thx for this! :D now I were able to improve it for my self, thx again :)

my change:
builders: (W key)
- t1 land fac
- t1 air fac
- t1 navy fac
- quantum gate

TMD: (T key)
-TMD
-SMD
-engi station

MassFab: (D key)
- t3 lan suport fac
- t2 land suport fac
- t3 air suport fac
- t2 air suport fac
- t3 navy suport fac
- t2 navy suport fac

I removed mass fabs, becouse I dont use T3 and T2 I have on template and engi station in TMD tab becouse why not 8-)
mass storage a power storage stay as CodingSquirrel did

I hope CodingSquirrel dont mind
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Re: Add missing buildings to Hotbuild

Postby CodingSquirrel » 04 Jul 2015, 18:29

I don't mind at all. Those are actually some good ideas.
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Re: Add missing buildings to Hotbuild

Postby Zock » 04 Jul 2015, 19:55

It should be t3 land, air, navy then t2 land, air navy. How often do you want to make t2 factories on t3 stage? But it should indeed be an extra key different from normal factories.

Adding quantum gate is nice too.

My idea was to create an extra key for mass/energy storage, but putting them on mex/pg keys might be even better.
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
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Re: Add missing buildings to Hotbuild

Postby ZeRen » 04 Jul 2015, 22:16

Zock wrote:It should be t3 land, air, navy then t2 land, air navy. How often do you want to make t2 factories on t3 stage? But it should indeed be an extra key different from normal factories.


hm good point, I´ll change it
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Re: Add missing buildings to Hotbuild

Postby ZeRen » 05 Jul 2015, 20:22

Zock wrote:It should be t3 land, air, navy then t2 land, air navy. How often do you want to make t2 factories on t3 stage? But it should indeed be an extra key different from normal factories.


change by Zock´s idea
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