FAF lobby - sound of "game ready to start"

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FAF lobby - sound of "game ready to start"

Postby Martin_PL » 02 May 2015, 17:09

I have so brillinat idea, that I'm speechless.

Very often we wait for game to load with players and we do other things. My idea is to make sounds which give us a "mark", f.e. "next player has joined", or "player left" or "game is full, we wait for you".

Idea is that FAF should produce that sound not a game itself. What do you think?
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Re: FAF lobby - sound of "game ready to start"

Postby --- » 02 May 2015, 20:19

I had that idea too. Also, make a notification appear with a pm like sound. The problem is, that if the last player to join constantly leaves and comes back, you get messages spam...
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Re: FAF lobby - sound of "game ready to start"

Postby KD7BCH » 04 May 2015, 19:45

I have already suggested at least once, it would be nice if the host was able to press a button which would give an audio signal to all players to X up, only the host, and maybe only once every 10 seconds. Audio queues would be great.
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Re: FAF lobby - sound of "game ready to start"

Postby Lorgic » 19 May 2015, 16:40

That would mean the host should always know whether someone has joined or game is full :(. Maybe it's in the unofficial 64 lobby build by pattogehen
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Re: FAF lobby - sound of "game ready to start"

Postby nine2 » 20 May 2015, 15:36

and a noise for when someone is searching for ranked game
and a noise for when ranked game actually starts (the faf client should make it as it launches ... the game doesnt make a noise until AFTER its loaded)
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Re: FAF lobby - sound of "game ready to start"

Postby tatsu » 25 May 2015, 15:57

Martin_PL wrote:I have so brillinat idea, that I'm speechless.

Very often we wait for game to load with players and we do other things. My idea is to make sounds which give us a "mark", f.e. "next player has joined", or "player left" or "game is full, we wait for you".

Idea is that FAF should produce that sound not a game itself. What do you think?

Oh wow!!

WOW THAT'S A GOOD IDEA
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Re: FAF lobby - sound of "game ready to start"

Postby KD7BCH » 10 Jul 2015, 15:21

Can we get this feature added to the next bug fix? I think being able to play a sound 1 time every 15 seconds and only by the host, Calling for players to X in would speed the start of games and reduce some of the lobby bugging from people leaving and joining and the waiting for games.
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Re: FAF lobby - sound of "game ready to start"

Postby betelgeuze » 17 Jul 2015, 09:39

WIth the possibility of the current lobby to be in windowed mode it would suffice if the lobby made the sound. It already does notify if "Group formed" which unfortunately is not really meaningful.
So it would just be a matter of refining the trigger for this notification.
I also love the windowed mode for being able to do something else. When I am in the lobby and satisfied with my position i just x and do something else. Start of game will automatically full screen SupCom.
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Re: FAF lobby - sound of "game ready to start"

Postby ZeRen » 17 Jul 2015, 15:56

betelgeuze wrote:WIth the possibility of the current lobby to be in windowed mode it would suffice if the lobby made the sound. It already does notify if "Group formed" which unfortunately is not really meaningful.
So it would just be a matter of refining the trigger for this notification.
I also love the windowed mode for being able to do something else. When I am in the lobby and satisfied with my position i just x and do something else. Start of game will automatically full screen SupCom.


but if host change your position on map the X is gone
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Re: FAF lobby - sound of "game ready to start"

Postby justmakenewgame » 17 Jul 2015, 20:40

So all you need to do is add 1 button for host. This button will activate a sound for all players. If it beaps for those who are not afk - it's not a big deal. Straight and simple
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