New Mod: UI Party

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New Mod: UI Party

Postby nine2 » 12 Apr 2015, 12:23

Installation Instructions:
Spoiler: show
Downlord's FAF Client > Mod Vault > Install Ui Party and Common Mod tools
FA Game > Mod Manager > Enable Ui Party and Common Mod Tools


A general UI mod with many small enhancements.

- a key to quickly switch observer mode to the team that you are hovering over.

- econtrol ui. Helps you manage your economy. Description here: http://forums.faforever.com/viewtopic.p ... 83#p126783

- unit split feature. (first set the keybindings in options). select a large amount of units and then ctrl-alt-3 to split them into three even groups. It will try and make the units in each group near each other. But more importantly it will balance the groups so they contain similar amounts of high and large value units. Then repeatedly press V to cycle through them.
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- unit lock feature. hit the lock key and the unit will be locked (a little padlock symbol is drawn). Now it will be filtered out of any selection that contains locked and unlocked units. Shift key overrides this behavior back to normal.
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- adornments - tiny symbols are drawn over your units. There are symbols for idle, repeating, building, and assisted. Idle factories and factories assisted by other factories get larger icons. The idea to be able to see what your facs are doing without clicking on them. Early days yet, hopefully it will become more obvious. New adornments for upgrading buildings, loaded TML/nuke, submerged destroyers, etc.
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- alerts - beeps and messages when upgrades finish
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- a key to cancel current build queue except current item. works for factories and engineers.

- a key to undo build orders
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- a key to select similar units

- Factories Repeat Always - disabled by default. Factories will repeat unless you assist another factory or manually turn it off (and even then it will be turned back on if you stop your factory). Factories start in repeat mode. Repeat mode is also turned on whenever the Stop command is issued. Repeat is turned OFF automatically when they assist another factory. These changes include more exotic factories like Quantum Gateways and experimentals that can produce units like the Fatboy. Warning: Rebind your repeat key first ... otherwise you will be turning your facs OFF repeat out of habit

- all units will start ground fire all the time

- improves zoom pop

- rearranges game ui panels to take up less space

- split screen enhancements ... for people who use multiple monitors, options to start in split screen mode and rearrange ui panels to be laid out better over two screens.

- alternative startup sequence changes the intial zoom in (thank tatsu who paid for this)

- all features toggleable one by one in the settings screen (click the spanner marked in the screenshot below). Hover over setting text for more info.
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Thanks to many people. Credits in mod info.
Last edited by nine2 on 17 Oct 2017, 15:49, edited 17 times in total.
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Re: New Mod: UI Party

Postby Exotic_Retard » 12 Apr 2015, 14:35

this is a great idea. however, the unit descriptions window intersects with the ui:
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hope this helps - i think its the gazui option but i set it so long ago i have no idea :P

good thing i can toggle it - great work
when toggled it looks like this btw:

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not sure if this is how its supposed to look :/ also the build selection extends all the way through the other screen like this, but not with the option on.
may i ask that you give an option to keep the bottom ui the same but stop this window extension?

tested this without any other ui mods just in case but yeah.

really great idea ive been waiting for this.

i would maybe suggest moving the main menu to the primary screen but i dunno - its also good there maybe im just not used to it yet
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Re: New Mod: UI Party

Postby ZeRen » 12 Apr 2015, 16:29

I like that auto-hide of up panels, but bottom panel not good
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Re: New Mod: UI Party

Postby nine2 » 12 Apr 2015, 16:32

you can enable/disable whatever you like
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Re: New Mod: UI Party

Postby nine2 » 12 Apr 2015, 16:36

thanks Sako I had those hover over dialogs turned off so I didn't notice that they weren't laid out properly.

v3 released
- fix construction hover over overlap ui issue
- new smallerContructionTabWhenSplitScreen setting
- when you press attack order, it automatically swaps to ground fire
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Re: New Mod: UI Party

Postby ZeRen » 12 Apr 2015, 16:43

partytime wrote:thanks Sako I had those hover over dialogs turned off so I didn't notice that they weren't laid out properly.


- when you press attack order, it automatically swaps to ground fire


wow :shock: , hope shortcut works as well, going test it...
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Re: New Mod: UI Party

Postby ZeRen » 12 Apr 2015, 16:55

ZeRen wrote:
partytime wrote:thanks Sako I had those hover over dialogs turned off so I didn't notice that they weren't laid out properly.


- when you press attack order, it automatically swaps to ground fire


wow :shock: , hope shortcut works as well, going test it...


working, if you do it twice
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Re: New Mod: UI Party

Postby nine2 » 12 Apr 2015, 17:10

it works you just need to wait more that 0.3 seconds.
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Re: New Mod: UI Party

Postby Exotic_Retard » 12 Apr 2015, 18:47

you could make it instead so that all units produced have the ground fire mode on by default - atm its return fire by default
this will fix your problem and also have it more "correct"
maybe it will get rid of the 0.3 s delay

btw i don't see a reason to have return fire at all. its exactly the same as ground fire but you cant ground fire with it :/




EDIT: just tested the new version - works!

Image
not a huge fan of what you did here (especially top left corner : S ) but its a small price to pay :)
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Re: New Mod: UI Party

Postby nine2 » 14 Apr 2015, 06:53

SAKO_X wrote:not a huge fan of what you did here

sorry whats the issue?
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