New Mod: UI Party

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Re: New Mod: UI Party

Postby ZeRen » 25 Jul 2015, 22:23

would be nice if locked units could be selected by double click(only same type on screen) and by select group(CTRL+1 --make group, 1 --select group) , if locked units are assiting, only then they can be selected by double click

I have 40 mantis and 20 rhinos, and I want make 10 rhinos as a group so I lock them ,then I drag and select my army and send it to somewhere, only locked rhinos won't move, then I double click to select locked rhinos and send then elsewhere

this would be very usefull for spliting raiding units from main force,
I always had problem with this, send few units to raid, then change movement of army and raiding mission is canceled by accidentaly selecting raiding unit which not split from main force fast enough

or lower selecting priority for units in group?( same as in Deprioritizer mod)
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Re: New Mod: UI Party

Postby nine2 » 26 Jul 2015, 00:35

you seem to be locking your main army. i just lock the raiding units.

like this:
- send my main army of 40 mantis this way.
- peel off 5 mantis over here to kill stuff, lock them
- peel off 1 more mantis over here to kill stuff, lock it

i kind of agree with your ideas, but there are also scenarios where it is not so good. For example if you assigned the 40 mantis to group 1 then split the 5 mantis off and locked them ... selecting group 1 would still get the locked units. So I guess the rule would be that it can select units if everything in the group is locked. Otherwise only select the unlocked units.

Not sure about double click... my other attempts at messing with double click were a disaster
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Re: New Mod: UI Party

Postby ZeRen » 26 Jul 2015, 10:04

Anihilnine wrote:you seem to be locking your main army. i just lock the raiding units.

like this:
- send my main army of 40 mantis this way.
- peel off 5 mantis over here to kill stuff, lock them
- peel off 1 more mantis over here to kill stuff, lock it

i kind of agree with your ideas, but there are also scenarios where it is not so good. For example if you assigned the 40 mantis to group 1 then split the 5 mantis off and locked them ... selecting group 1 would still get the locked units. So I guess the rule would be that it can select units if everything in the group is locked. Otherwise only select the unlocked units.

Not sure about double click... my other attempts at messing with double click were a disaster


I meant lock raiding units,

and "set group" shortcuts wouldn´t work? so I would select raiding units then "CTRL+1" to set group, then lock them and after press "1" it would select the raiding units

that mean "set group" and "recall group" would ignore/be superior to the lock
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Re: New Mod: UI Party

Postby nine2 » 26 Jul 2015, 11:32

I will make this:

If some units in group are locked it will only selected the unlocked ones. Otherwise it will select everything in the group.

It handles your problem without creating other problems.
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Re: New Mod: UI Party

Postby Ionic » 29 Jul 2015, 03:35

I don't see your mod in the Vault anymore, what version are you on?
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Re: New Mod: UI Party

Postby nine2 » 29 Jul 2015, 03:56

search for 'party' and press the search button.

v9
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Re: New Mod: UI Party

Postby Ionic » 29 Jul 2015, 21:20

I did... maybe it just wasn't working yesterday for me. Thank you for the reply.
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Re: New Mod: UI Party

Postby ZeRen » 30 Jul 2015, 11:30

in keybind menu is "select all locked units" but it is not working

but if this would work and would be "select all locked units ON SCREEN" that would solve everything
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Re: New Mod: UI Party

Postby keyser » 03 Aug 2015, 16:26

there is my 2 cents about your mod :
- unit lock feature is less interesting imo than deselect mod.
- adornments is great, but take too much space in strategic zoom, i would prefer it enable only when we are little more zoom in, like the zep mini map
- key to cancel current build queue except current item : is an awesome tool
- all units will start ground fire all the time : is an awesome tool
- improves zoom pop : i didn't understand it.
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Re: New Mod: UI Party

Postby nine2 » 03 Aug 2015, 17:01

well I can see what you mean on all your points. personally i think the unit-splitting is the main feature of the mod, you don't even mention that.

unit lock the other way got really annoying.
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