New Mod: UI Party

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Re: New Mod: UI Party

Postby nine2 » 14 Jun 2015, 01:48

you say the menu is gone... which menu do you mean?

and post your log
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Re: New Mod: UI Party

Postby SpoCk0nd0pe » 14 Jun 2015, 16:21

The Element that allows you to edit the UI Party settings along with all other mod UI elements (like Mass Fab Manager).

How do I get the log?
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Re: New Mod: UI Party

Postby nine2 » 15 Jun 2015, 05:21

attach this file:
c:\ProgramData\FAForever\logs\game.log
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Re: New Mod: UI Party

Postby SpoCk0nd0pe » 15 Jun 2015, 14:10

Here you go :)

I also have a small suggestion:

- a key to cancel current build queue except current item. works for factories and engineers

It would be really nice if that key would disable factory repeat too.

Another idea for more extensive factory management:

It would be great if you could produce t2 units at t2 factories and t1 units at t1 factories while having t1 and t2 factories selected at the same time (like in a control group). It would also be great if all the items would show up on the queue, ordered by ETA. Then it would be nice if you could start factory upgrades that way and they would automatically be queued to be executed with the lowest ETA possible.
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Re: New Mod: UI Party

Postby nine2 » 15 Jun 2015, 14:33

SpoCk0nd0pe wrote:It would be really nice if that key would disable factory repeat too.

i welcome you to suggest things but i disagree with this one. I use this key to change my mix / upgrade fac. what do you use it for? do you use the always-be-in-repeat-mode feature?

SpoCk0nd0pe wrote: Then it would be nice if you could start factory upgrades that way and they would automatically be queued to be executed with the lowest ETA possible.

i dont quite understand this sentence

about the log... you actually need to play a game that had the problems and then send me the log immediately after. otherwise you will be sending me the log of some other game. now it could be that you did that, but i suspect not because that log doesn't look like you had an errors or even played a game really.

cheers
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Re: New Mod: UI Party

Postby SpoCk0nd0pe » 15 Jun 2015, 14:37

That log was newly created from a sandbox game :/

Anihilnine wrote:
SpoCk0nd0pe wrote:It would be really nice if that key would disable factory repeat too.

i welcome you to suggest things but i disagree with this one. I use this key to change my mix / upgrade fac. what do you use it for? do you use the always-be-in-repeat-mode feature?


I thought I would use it to quickly cancel all builds when I decide to upgrade a factory and I think I wouldn't use the always repeat feature.

Anihilnine wrote:
SpoCk0nd0pe wrote: Then it would be nice if you could start factory upgrades that way and they would automatically be queued to be executed with the lowest ETA possible.

i dont quite understand this sentence

As far as I can see, you cannot start support factory upgrades in a mixed factory selection. If you had the mixed queue described earlier and support factory upgrades would be possible in a mixed factory selection, it would make sense to give support factory upgrades priority over say t1 Unit production because you usually want to start upgrading asap and the queue of t1 units might be quite long. Like in a scenario where you wish to upgrade support factories one at a time while the others still pump out units to keep the pressure.

I'm fairly new to the game so maybe I didn't get something. The way I used to handle things in other rts is by putting production into a control group. Thinking this further, upgrading support factories is a royal pain in the ass for me atm.
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Re: New Mod: UI Party

Postby nine2 » 15 Jun 2015, 14:49

yeah so basically what happens is when the error occurs there will be something in the log for that game that gives me a hint as to what the problem was. then i go and try fix it. but you need to get the problem again and get the log
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Re: New Mod: UI Party

Postby SpoCk0nd0pe » 15 Jun 2015, 15:02

Well, the error occurs every time every game right from the start :/
I added screenshots, maybe they help describe what happens (the white border in the images is from paint).
Attachments
Untitled2.jpg
Untitled2.jpg (775.53 KiB) Viewed 4642 times
Untitled.jpg
Untitled.jpg (335.77 KiB) Viewed 4642 times
game.log
(73.5 KiB) Downloaded 116 times
Last edited by SpoCk0nd0pe on 15 Jun 2015, 15:05, edited 1 time in total.
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Re: New Mod: UI Party

Postby SpoCk0nd0pe » 15 Jun 2015, 15:03

Sorry for the double post, I couldn't attach the normal image to my last post. This is how my UI looks normally:
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Re: New Mod: UI Party

Postby nine2 » 15 Jun 2015, 17:55

well we looked into this and its weird, don't know yet... but for anyone else disabling 'move bottom panes' seems to work. but its a bit hard to do that because the ui is gone.

so you have to edit game.prefs and set rearrangeBottomPanes = false
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