New Mod: UI Party

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Re: New Mod: UI Party

Postby ZeRen » 05 Jun 2015, 22:04

Anihilnine wrote:About those requests guys, sometimes it takes hours to do each of those things. Like I tried that request to make a background colour for the chat .. sounded easy but for some reason is was hard. So while I encourage ideas, I don't really have the time to do everything.


it is just suggestion, no one force you to do it ;) , if I know coding I wouldn´t ask and do it my self 8-)

I know it take lot of time, I all so made some mods and skins (graphic ones), so I know that very well

btw. when you uploading mod, how you know what number use in "uid" in mod_info.lua?
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Re: New Mod: UI Party

Postby nine2 » 06 Jun 2015, 01:19

movable ui sounds good.

can you just pick up your monitors physically and swap them?

or learn to mod :)
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Re: New Mod: UI Party

Postby Ionic » 06 Jun 2015, 02:25

Excellent mod! Thank you so much.
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Re: New Mod: UI Party

Postby Ionic » 06 Jun 2015, 02:47

This mod breaks if you play certain game mods. Haven't tested which exactly, but was trying to play survival, black ops, etc. And it froze. Still a good mod
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Re: New Mod: UI Party

Postby nine2 » 06 Jun 2015, 08:59

if it breaks, post the logs here
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Re: New Mod: UI Party

Postby nine2 » 08 Jun 2015, 01:48

ZeRen wrote:btw. when you uploading mod, how you know what number use in "uid" in mod_info.lua?


hey Z sorry I just saw this. The uid is a unique random number ... doesn't have to be anything special, just needs to different to all of the other mods. Usually you get a tool to make them like this one.
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Re: New Mod: UI Party

Postby nine2 » 08 Jun 2015, 01:49

csoller wrote:My main monitor is on the right, but all the controls are on the left. Can i somehow force all gui elements to stay on the right side?


check out CodingSquirrel's new Dual Screen Mod
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Re: New Mod: UI Party

Postby speed2 » 08 Jun 2015, 02:58

have you considered rising awarness about your mod by putting it on wiki? http://wiki.faforever.com/index.php?tit ... 29#UI_Mods
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Re: New Mod: UI Party

Postby nine2 » 08 Jun 2015, 12:09

thanks good idea speed i will do it (in a while)
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Re: New Mod: UI Party

Postby SpoCk0nd0pe » 13 Jun 2015, 23:13

I managed to brick your mod :/

I got version 6 from the vault. The initial go worked beautifully but I turned off many things (all except for auto ground fire and the shift in the bottom ui elements) and enabled "display more unit stats" in the options (because I figured I now have the room), the menu is gone now. Even uninstalling and reinstalling didn't get it back.

I also used notify v3.6, mass fab manager FA and FA sequentially upgrading Mass Extractors (already tried disabling them, it didn't bring the menu back). Their icons are now disabled too, disabling UI party brings them back.

Thanks in advance for any help!
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