New Mod: UI Party

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Re: New Mod: UI Party

Postby silenceluke » 15 Apr 2020, 21:55

I have this key bind that everytime adds one idle engi to my selection. This is a shortcut that can be bound in the key bindings menu. Every time I add an engi a small selection sound played. I use this sound to know if there is an engi added to my selection. If I press three times and hear two times the sound, I know I am out of idle engies.

Okey long story short: when using this plugin there is no sound for selecting more engies after the first one.

Way to reproduce:
The issue also appears when creating a new selection of engies. So it is pretty easy to reproduce:
- Turn the mod off by starting the game (not by using the turn off switch in the ui party menu).
- Make two engies
- Drag select the first engi, sound played
- Make a new drag select on the second engi (without deselecting first), sound played
- Do the same with the mod on, and by making the second selection the sound is gone

Is this possible to fix? It affects my workflow quite a lot.
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Re: New Mod: UI Party

Postby betrok » 18 Apr 2020, 16:47

Here are some minimal updates for HiDPI scaling support in modules/unitWatcher.lua(unit statuses).
Attachments
unitWatcher.lua
(11.83 KiB) Downloaded 20 times
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Re: New Mod: UI Party

Postby Morax » 07 May 2020, 16:03

Anihilnine, forgive me as I did not read the near 30 page in this thread, but there appears to be a bug in your mod (or a conflict) where structure upgrade completion notifications are displayed when they are at about 70% complete.

I can make a video for you if needed to show the fault, but is this something you are working to address?
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Re: New Mod: UI Party

Postby nine2 » 08 May 2020, 12:01

@silenceluke - i will take a look over the next week but I doubt this will get fixed

@betrok - thank you, I will integrate your changes

@Morax - it is news to me, are you able to test without any other mods? My prediction is its a conflict between mods and you would need to isolate which mod before I could look at that. It could also be a conflict with some settings perhaps. If you manage to trigger the error with no other mods, then I'd like your game.log please.
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Re: New Mod: UI Party

Postby Morax » 13 May 2020, 23:52

So I found something odd is going on:

If I host a custom game with no one else, all modifications enabled, it works fine.

However, if I join a team game with anything more then 2v2, it seems to lag behind and show the message at around 70% completion of upgrades. I have zero idea why and it occurs regardless of whether other modifications are on or not. The moho log showed some orange warnings of lookups, but in my limited knowledge of lua, it was not obvious how to decipher if it is because of your mod or another.

I can do a test with ya and post logs if ya like to try and resolve it, still.
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Re: New Mod: UI Party

Postby nine2 » 14 May 2020, 00:55

Yep well if you want me to take a look I need you to do that test and send logs :)
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Re: New Mod: UI Party

Postby LVV » 04 Aug 2020, 17:50

How delete this mod? I deletes this mod but Key Bindings menu has UI Party chapter
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Re: New Mod: UI Party

Postby R_Charger » 04 Aug 2020, 22:59

It's the same with any mod. Key bindings are stored in your preferences file and need to be deleted manually or you can just ignore them. They won't do anything if the mod isn't installed.
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Re: New Mod: UI Party

Postby LVV » 05 Aug 2020, 04:41

Where is this file located?
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