New Mod: UI Party

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Moderator: Morax

Re: New Mod: UI Party

Postby nine2 » 12 Feb 2018, 01:57

That doesn't look too bad. It's annoying to make dds files. Do you have an ingame screenshot?
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Re: New Mod: UI Party

Postby Xenogears » 21 Jul 2018, 17:14

Hey Ani, thanks for all you hard work. However, every time I try to play with the mod, the game crashes at the start and I always get the following:

Unhandled exception:

state->m_rootState == m_state


Callstack:
Unknown symbol (address 0x008d462c)

Last 100 lines of log...

debug: Loading module '\000/lua/keymap/debugkeyactions.lua\000'
debug: Loading module '\000/mods/common/units.lua\000'
debug: Loading module '\000/mods/common/select.lua\000'
debug: Loading module '\000/mods/common/score.lua\000'
debug: Loading module '\000/mods/ui-party/modules/ui-party.lua\000'
debug: Loading module '\000/mods/ui-party/modules/settings.lua\000'
debug: Loading module '\000/mods/ui-party/modules/settingsui.lua\000'
debug: Loading module '\000/mods/ui-party/modules/ui.lua\000'
debug: Loading module '\000/mods/ui-party/modules/unitwatcher.lua\000'
debug: Loading module '\000/mods/ui-party/modules/unithelper.lua\000'
debug: Loading module '\000/mods/notify/modules/notify.lua\000'
debug: Loading module '\000/lua/enhancementcommon.lua\000'
debug: Loading module '\000/mods/ui-party/modules/unitsplit.lua\000'
debug: Loading module '\000/mods/ui-party/modules/unitlock.lua\000'
debug: Loading module '\000/mods/ui-party/modules/linq.lua\000'

(I can't post the rest because it says to remove off-site URLs and I look too spamy for a new user)

Would greatly appreciate your help.
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Re: New Mod: UI Party

Postby nine2 » 22 Jul 2018, 00:05

Disable all other ui and sim mods, try again. If it is still broken upload your log file as an attachment.
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Re: New Mod: UI Party

Postby Quant » 05 Nov 2018, 17:07

Anyone else getting a bug when they try to select their t3 acu it selects your t3 land HQ instead?
Kinda annoying.
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Re: New Mod: UI Party

Postby ZeRen » 05 Nov 2018, 17:36

Quant wrote:Anyone else getting a bug when they try to select their t3 acu it selects your t3 land HQ instead?
Kinda annoying.


yea I noticed it too
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Re: New Mod: UI Party

Postby nine2 » 05 Nov 2018, 22:32

to replicate do I just click on a t3 acu?
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Re: New Mod: UI Party

Postby Quant » 06 Nov 2018, 03:23

Yes. Have a t3 hq done though.
Clicking the portrait does it too.
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Re: New Mod: UI Party

Postby keyser » 19 Jan 2019, 21:36

ok if there was people having issue for the setting pannel being too big for the monitor, just change in \mods\UI-Party\modules\settingsUi.lua

Code: Select all
function createMainPanel()
   posX = 100
   posY = 100
   
   uiPanel.main = Bitmap(GetFrame(0))
   uiPanel.main.Depth:Set(1199)
   LayoutHelpers.AtLeftTopIn(uiPanel.main, GetFrame(0), posX, posY)
   uiPanel.main:InternalSetSolidColor('dd000000')
   uiPanel.main.Width:Set(uiPanelSettings.width)
   uiPanel.main:Show()
end


by
Code: Select all
function createMainPanel()
   posX = 1
   posY = 1
   
   uiPanel.main = Bitmap(GetFrame(0))
   uiPanel.main.Depth:Set(1199)
   LayoutHelpers.AtLeftTopIn(uiPanel.main, GetFrame(0), posX, posY)
   uiPanel.main:InternalSetSolidColor('dd000000')
   uiPanel.main.Width:Set(uiPanelSettings.width)
   uiPanel.main:Show()
end

that should do the trick.



Also the hotkey "Select all locked units" doesn't work when there is more than 1 locked unit :S
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Re: New Mod: UI Party

Postby Minijank » 21 Jan 2019, 01:06

I'm trying to get the Ui party to work. I have it downloaded and with common mod tools. But every time I go into a skirmish match to test it out I can't see or use my mouse, I can't even zoom in or out. Any Ideas?
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Re: New Mod: UI Party

Postby nine2 » 21 Jan 2019, 04:45

Retest with all other mods disabled (not common mod tools)
Then post log
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