New Mod: UI Party

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Re: New Mod: UI Party

Postby keyser » 11 Nov 2017, 12:25

well yeah i've 1366x768
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Re: New Mod: UI Party

Postby nine2 » 11 Nov 2017, 12:48

laptop?
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Re: New Mod: UI Party

Postby keyser » 11 Nov 2017, 12:51

yes indeed
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Re: New Mod: UI Party

Postby Rikai » 11 Dec 2017, 13:36

CTRL-Left clicking an idle Mex Category (idle T1 or idle T2) in Econtrol does nothing for me. Nothing is selected, all stuff is deselected. (But CTRL-right-click, and CTRL-left clicking other categories work flawlessly.) (I still use v13)

Left-clicking on a red, empty checkbox also does not select the paused units.

Also, some Mex dont get registered into the system, as if they would not exist at all. (wrong total number, unselectable with econtrol, irresponsive in econtrol to manually upgrading or pausing)
Last edited by Rikai on 12 Dec 2017, 01:23, edited 1 time in total.
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Re: New Mod: UI Party

Postby nine2 » 11 Dec 2017, 21:25

Weird. Have u tried disabling other mods? And don't use cheats for testing.
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Re: New Mod: UI Party

Postby adhoc » 13 Jan 2018, 17:47

I am also having similar issues as Rikai. It is sporadic, but sometimes the mod will not detect certain engineers / factories. I'll see if I can figure out a more reproducible set of actions.

Not using cheats or other mods FWIW.
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Re: New Mod: UI Party

Postby nine2 » 14 Jan 2018, 09:06

Thanks for the report. A known issue is if you have mexes from different factions, it doesnt select anything.
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Re: New Mod: UI Party

Postby R_Charger » 10 Feb 2018, 20:29

I created a bunch of .dds files for use as alternate adornments. If anyone wants to try them see attached file. My adornments are a bit larger as my old eyes have trouble with the the default ones :(

Lua code to amend is in unitWatcher.lua.

Spoiler: show
local idle1 = { val=16, img='/mods/ui-party/textures/New_idle_24.dds', width=24, height=24 }
local idle2 = { val=14, img='/mods/ui-party/textures/New_idle_18.dds', width=18, height=18 }
local idle3 = { val=12, img='/mods/ui-party/textures/New_idle_18.dds', width=18, height=18 }
local idle4 = { val=8, img='/mods/ui-party/textures/New_idle_18.dds', width=18, height=18 }
local idle5 = { val = false }
local sub1 = { val=16, img='/mods/ui-party/textures/Below_waves_18.dds', width=18, height=18 }
local sub2 = { val=16, img='/mods/ui-party/textures/Above_waves_18.dds', width=18, height=18 }
local sub3 = { val = false }
local silo1 = { val=16, img='/mods/ui-party/textures/New_loaded1_24.dds', width=24, height=24 }
local silo2 = { val=16, img='/mods/ui-party/textures/New_loaded1_18.dds', width=18, height=18 }
local silo3 = { val = false }
local locked1 = { val=12, img='/mods/ui-party/textures/New_Padlock_18.dds', width=18, height=18 }
local locked2 = { val=8, img='/mods/ui-party/textures/New_Padlock_14.dds', width=14, height=14 }
local locked3 = { val = false }
local upgrade1 = { val=7, img='/mods/ui-party/textures/New_upgrade_14.dds', width=14, height=14 }
local upgrade2 = { val=8, img='/mods/ui-party/textures/New_upgrade_18.dds', width=18, height=18 }
local upgrade3 = { val = false }
local assisted1 = { val=8, img='/mods/ui-party/textures/New_Crown_18.dds', width=18, height=18 }
local assisted2 = { val=8, img='/mods/ui-party/textures/New_Crown_14.dds', width=14, height=14 }
local assisted3 = { val = false }
local master1 = { val=1, img='/mods/ui-party/textures/New_Rep_Master_18.dds', width=18, height=28 }
local master2 = { val=2, img='/mods/ui-party/textures/New_Crown_18.dds', width=18, height=18 }
local master3 = { val=3, img='/mods/ui-party/textures/New_Rep_Solo_18.dds', width=18, height=18 }
local master4 = { val=4, img='/mods/ui-party/textures/New_solo_fact_18.dds', width=18, height=18 }
local master5 = { val = false }
local enhance1 = { val=8, img='/mods/ui-party/textures/New_upgrade_18.dds', width=18, height=18 }
local enhance2 = { val = false }


New_dds.zip
Textures for adornments
(27.29 KiB) Downloaded 140 times
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Re: New Mod: UI Party

Postby nine2 » 10 Feb 2018, 23:31

screenshot? problem is your changes get lost next ui party release. you can stay on old version for a while until farf devs make a breaking change
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Re: New Mod: UI Party

Postby R_Charger » 11 Feb 2018, 10:10

Textures are shrunk (and touched up) for 10, 14, 18, 24 and 36 pixels sizes.

Here is image:
https://imgur.com/a/X3Nwc
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