New Mod: UI Party

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Re: New Mod: UI Party

Postby Ecthelon » 14 May 2017, 10:22

CookieNoob wrote:
ladderff wrote:Heads up to everyone out there, I couldn't get the hotbuild keys to work again until I disabled Notify v3.8 V4. Which is weird, since that mod was uploaded yesterday, presumably with the patch in mind.


version 3.8 V4 is the "fixed" version from IceDreamer which doesnt work. Use my fix (Version 5) which also includes support for nomad upgrades and actually works.


V5 brings up an error saying its not in the vault or is broken.
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Re: New Mod: UI Party

Postby csoller » 14 May 2017, 18:59

same error here :(
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Re: New Mod: UI Party

Postby KeyBlue » 14 May 2017, 19:07

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Re: New Mod: UI Party

Postby csoller » 14 May 2017, 19:22

i meant ui party v13 gives me the not in the vault error :(
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Re: New Mod: UI Party

Postby PhilipJFry » 14 May 2017, 19:24

check the OP
edit: nevermind looks like the download link in the OP was removed
there you go
Attachments
UI-Party.zip
UI-Party v13
(87.33 KiB) Downloaded 152 times
Last edited by PhilipJFry on 14 May 2017, 19:41, edited 1 time in total.
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Re: New Mod: UI Party

Postby csoller » 14 May 2017, 19:29

PhilipJFry wrote:check the OP
edit: nevermind looks like the download link in the OP was removed
there you go


thank you kind sir!
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Re: New Mod: UI Party

Postby nine2 » 15 May 2017, 10:18

weird why did i never attach a zip. Thank your Fryness I have updated OP
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Re: New Mod: UI Party

Postby ladderff » 19 May 2017, 05:29

Anihilnine, a suggestion if I may: hotkey to reselect the last unit(s) selected before current selection (or if there is no current selection, just last unit(s) selected.)
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Re: New Mod: UI Party

Postby nine2 » 19 May 2017, 14:06

it's a nice idea. It would fit into a nice "undo" feature.
undo-change-selection
undo-give-order
undo-queue-buildings
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Re: New Mod: UI Party

Postby SpoCk0nd0pe » 20 May 2017, 15:22

Since I saw your undo last item in queue key, I have more some more ideas:

My main problem is, that I run out of keys to map. So it would be really great if the softstop key could replace the stop key. Ctrl+shift suffices to do minor queue corrections but if I really mess up, I usually start over. It would be nice if softstop also deleted all but the current item on unit queues. Maybe it would be desirable to turn softstop into the actual stop for units/factories with only one item in the command queue (including all units) so it completely replaces the stop key.

Functioning key bindings for factory templates would be really nice too!
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