New Mod: UI Party

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Re: New Mod: UI Party

Postby nine2 » 25 Mar 2016, 02:14

the adornment overlay is really slow, you can turn it off in options

(and its a lot better in next version)

thanks for that
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Re: New Mod: UI Party

Postby Lionhardt » 25 Mar 2016, 12:19

I did further testing. Disabling the adornments does help, yes. But even with it disabled selecting a lot of units (200 or so) at once is what really drops the frames. In fact the game will stutter for ~100 milliseconds. The effect is amplified when I use other mods at the same time, so I am not sure yet if this is some interference issue.
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Re: New Mod: UI Party

Postby nine2 » 25 Mar 2016, 12:42

I'm going release new v soon. Sick of waiting.
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Re: New Mod: UI Party

Postby JaggedAppliance » 25 Mar 2016, 16:36

Selection deprioritizer doesn't work in beta.
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Re: New Mod: UI Party

Postby Morax » 29 Mar 2016, 15:41

Okay so finally submitted and tried this mod. It is nice, Anihilnine. I like it better than what is standard, so hopefully people take notes and optimize it for a real release.

I have to say the perf hit in the past couple posts are confirmed and has led to me uninstalling it, though.
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Re: New Mod: UI Party

Postby nine2 » 29 Mar 2016, 15:46

STOP CHEATING MOARAX
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Re: New Mod: UI Party

Postby Morax » 29 Mar 2016, 16:49

Anihilnine wrote:STOP CHEATING MOARAX


You take my posts too personally. Lighten up :roll:
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Re: New Mod: UI Party

Postby tatsu » 30 Mar 2016, 13:01

I dunno why but for me the Version 10 gives me this both on split screen and on non split screen of new startup sequence :
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I still have to unselect and releselect com to shift-add more strutures (if I am to do it with UI. hotkeys still work of course).

the bug i showed before now only flashes for a split second before switching into this.
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Re: New Mod: UI Party

Postby tatsu » 06 Apr 2016, 14:13

@Anihilnine have you given it another look? Do you need help?
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Re: New Mod: UI Party

Postby nine2 » 07 Apr 2016, 00:52

i just need time :)
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