New Mod: UI Party

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Re: New Mod: UI Party

Postby Iszh » 14 Mar 2016, 15:00

I thought about this loading transport topic again. It would be nice to add it to this mod since the split units is very nice. would it be possible to add a button or hotkey in your mod which works like this:

1.) you manually select units
2.) you press 1 button or hotkey
->at this point you should get the unload symbol
3.) click to the place where you want to transfer the units

Mod should do:
1.) checking for idle transport
if this is possible, if not then directly go on with 2.)
2.) adding next idle or random transport into your selected land units group
3.) executing "u"hotkey so you get this unload symbol

It is based on the fact if you have selected one transport plane and a few land units you can press "u" hotkey and unload somewhere. The transport will take them and unload at the needed place. The mod would save you the time for searching a plane. you simply select units and hotkey and unload, done. while doing this you need to take care that only one plane is selected at once because otherwise the function is bugged as i described in the other thread. And better take the highest tech level transport available. It would be really great if you can find out idle transports because then you could split groups with your already existing mod and then -> group 1 + hotkey and unload somewhere. you go on until group 10 and then you simply have to stop the planes after beeing loaded and a big drop with equally spread units is ready with just a few clicks :D
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Re: New Mod: UI Party

Postby Lionhardt » 14 Mar 2016, 21:02

I experimented with this a little. I thought maybe you can select all your transports and all you units together, then split them into groups, which results in all or most groups having one transport in them. But if you THEN give the transport command for the current group this will destroy the split group structure again, so that you cannot after the first transport command switch to next next group with V.
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Re: New Mod: UI Party

Postby nine2 » 14 Mar 2016, 23:40

That's actually a quick win lion, I could get that working. Instead of actually loading the transports (Ui mod problem) I can just split it into good groups for loading then allow you easily cycle and drop each one. You're my hero.

Iszh not a bad idea either. I can do that too. And after you click drop it can revert to ori selection (just units) so you can give it orders for after drop.
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Re: New Mod: UI Party

Postby Sir Prize » 22 Mar 2016, 10:49

I'm not suuuuuuure I follow what's being suggested, but making transport orders easier and less prone to fuckups sounds amazing. Happy to help test it.
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Re: New Mod: UI Party

Postby nine2 » 22 Mar 2016, 11:26

so, iszh's idea doesnt work because path bug still happens (he pm'd me)
lion's idea is still good. select 5 transports and 20 units and split into 5 groups and it will give you 5 good groups to fit in those transports...
so
A. select crap
B. press split into 5 groups key
C. press next group key then right click on transport
repeat step C four more times
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Re: New Mod: UI Party

Postby Lionhardt » 22 Mar 2016, 12:30

I had another unrelated idea. Would it be possible to make units that are selection locked not be dropped from transports? This way you could set mobile stealth gens to selection lock, load them up into 1 transport each, then load up the rest of you units (* transport should also not drop selection locked units FOR loading up other units) and then simply give your transports the unload command to where you want to go, without needing to micro manage the unload, so your stealth gens don't get unloaded as well.
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Re: New Mod: UI Party

Postby Sir Prize » 22 Mar 2016, 12:36

Both those things sound awesome. Would the unit splitting already do the first idea?
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Re: New Mod: UI Party

Postby mirroredwang » 22 Mar 2016, 21:46

how does split attack effect multiple transports unloading on a single point?
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Re: New Mod: UI Party

Postby nine2 » 23 Mar 2016, 10:36

Sir: It would behave similar... You could do a bit better, like leave out units that won't fit. And select the transports again after loading the last group. Hmm not so wonderful.

Hmm the biggest problem I have with transports is managing them when not on screen..

Wang: Split attack does nothing to unload orders

Lion: They built that into beta already, you gotta start reading those notes:)
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Re: New Mod: UI Party

Postby Lionhardt » 25 Mar 2016, 01:57

I did some performance test with different t UI mods to find out what was causing massive frame drops in my game, and I located your mod as the cause :/ Can you at some point look into what might cause strong performance hits in your code?
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