New Mod: UI Party

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Re: New Mod: UI Party

Postby -_V_- » 31 Jan 2016, 13:25

OK found it.

It's linked to EcoManager V7 "mex overlay" feature.

Take a replay, a heavy one, play it for a while, switch the selected player many times, ultimately you would get the black stuff.

Then turning off the mex overlay feature from eco manager would fix the black thing.

Now not sure which of the 2 mods is bugged :)
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Re: New Mod: UI Party

Postby keyser » 31 Jan 2016, 14:43

yeah it's a known bug (as said before you can get it with idle engineer).

i was pretty sure it was a bug related to ecomanager v7 (since i knew already that turn off overlay feature, and then turning back it on again, would fix the issue).

but if it's ui party that cause the issue (conflict between mods..) then it's a big thx. UI party only put me automatically in ground fire (but i rarely ground fire). And i've the lock feature from "selection lock v4" (because feels it is more convenient than on this mod).

so if i can avoid those black issue, by turning off ui party, it would be great :D
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Re: New Mod: UI Party

Postby nine2 » 31 Jan 2016, 15:25

I used ui party for 100s of games and only got black issue once or twice.

Might be some weird combination of mods.
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Re: New Mod: UI Party

Postby RealityCheck » 13 Feb 2016, 23:29

First, I want to say thanks for this mod.

I noticed the mod preselects a factory at the start of a game. Very neat. However, this only works when Start Split Screen option is enabled. Is there a way to enable this functionality without having to enable screen split?
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Re: New Mod: UI Party

Postby nine2 » 14 Feb 2016, 02:30

That's totally possible but quite annoying to code up so I didn't do it
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Re: New Mod: UI Party

Postby Lionhardt » 13 Mar 2016, 09:37

Anihilnine wrote:- unit lock feature. hit the lock key and the unit will be locked



What exactly do you mean by "the lock key"? And are the keybindings hard coded and compiled? Can't find any file containing them. And the "set keybindings" dialog is kind confusing. First it just asks whether to really set the key binding, then when clicking "yes" it just says "Bindings set". Huh? I didn't specify any keys. I don't get it.
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Re: New Mod: UI Party

Postby nine2 » 13 Mar 2016, 10:21

The mod exposes new commands that can be bound using the normal key binding ui.

On my options screen, the "set keybindings" button just sets it all up for you in a recommended way, so you don't have to do it manually, which would be annoying.

If you hover over something on the options screen - the label or the button or something - it gives more info.
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Re: New Mod: UI Party

Postby Lionhardt » 13 Mar 2016, 18:22

Sorry, I still don't get it. The info for unit lock says this:

lockkey.png
lockkey.png (258.34 KiB) Viewed 3523 times



Where does it tell me the keyboard key it is bound to?


Edit: nvm I got it, the hotkeys are where all the other hotkeys are...
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Re: New Mod: UI Party

Postby Lionhardt » 14 Mar 2016, 08:10

Having played a few games with this now, I have to say: Fantastic mod! Especially the unit lock feature is amazing.
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Re: New Mod: UI Party

Postby nine2 » 14 Mar 2016, 10:40

Thanks :). Unit split good too. And cycle units. And some new things u don't have yet cos mod vault broken.
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