New Mod: UI Party

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Re: New Mod: UI Party

Postby nine2 » 14 Apr 2015, 06:53

SAKO_X wrote:you could make it instead so that all units produced have the ground fire mode on by default

good idea ill do that
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Re: New Mod: UI Party

Postby Frozen_byte » 14 Apr 2015, 19:57

some bugs I noticed:
If you close the Idle-Engineer panel and open it again, its displayed wrong.

Also it is initial position is not correct: http://a.pomf.se/iscvdg.png
When I change the +30 to +2 everything is fine.


the "Options" and "Are you sure to close FAF?" Windows are still centered on Dualscreen.
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Re: New Mod: UI Party

Postby nine2 » 04 May 2015, 06:49

v4 released

- settings ui (click on the spanner in red in screenshot below)

- unit split feature. (first set the keybindings in options). select a large amount of units and then ctrl-alt-3 to split them into three even groups. It will try and make the units in each group near each other. But more importantly it will balance the groups so they contain similar amounts of high and large value units. Then repeatedly press V to cycle through them.

- fixed bugs to do with ui layout and replays

- all units will start ground fire all the time (used to be when you press attack button)

Image
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Re: New Mod: UI Party

Postby nine2 » 04 May 2015, 06:57

Frozen_byte wrote:some bugs I noticed:


Hi Frozen thanks for that. The initial position was off a little deliberately and the others are too hard to fix. I'd rather spend time doing things like unit split.
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Re: New Mod: UI Party

Postby nine2 » 26 May 2015, 13:08

v5 released

added key - clear queue except for current - works for (factory work queue) and (engineer work queue). thx speed and hotbuild
added option - Factories repeat always
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Re: New Mod: UI Party

Postby ZeRen » 26 May 2015, 18:56

partytime wrote:v5 released

added key - clear queue except for current - works for (factory work queue) and (engineer work queue). thx speed and hotbuild
added option - Factories repeat always


perfect ;)
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Re: New Mod: UI Party

Postby ZeRen » 26 May 2015, 19:25

ok I found one problem

when you select building in building panel(or by hotbuild) and place it to ground by left mouse button, that building stay selected after you place it on ground (it just doing same thing as you would hold "shift")

if you dont understand I´ll make video my english is terrible :)
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Re: New Mod: UI Party

Postby Androish » 26 May 2015, 21:24

Great mod! Lets me use dual screens again finally!

One feature request though, is it possible to have an option to move all info panels to the left screen, as if that was the only screen?
Specifically I am missing the score panel on my left screen. An option to have the score panel on both screens might also be good?(if possible)
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Re: New Mod: UI Party

Postby nine2 » 27 May 2015, 02:09

ZeRen i will have a look
Androish thats totally possible... are you sure you want that though? I kinda wanted to get the score off my screen
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Re: New Mod: UI Party

Postby Androish » 27 May 2015, 05:20

yeah it might not be that important
In any case being able to select where different info screens pop up is probably a nice to have feature. But don't sweat it :)

Another thing that annoyed me more though is that it seems to keep build commands and other after you have executed it. Say you tell your commander to build a factory, place the factory, and then it will still be ready to place a new one even if you don't hold shift. Seemed to also apply to other commands. If this is intentional I'd like a way to revert it to standard behavior. :) *EDIT* I just realized That was what ZeRen was talking about too lol
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