New Mod: Selection Deprioritizer

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Re: New Mod: Selection Deprioritizer

Postby rxnnxs » 04 Apr 2015, 22:53

i think in this way the other mod can keep untouched. i was also thinking about deprioritizing the arty, you came already up with firebeetle and all the rest.
very nice!
i would like to use this mod with the other and i do not have to change anything. thank you very much.

BUT! to follow your request to comment further, i am not sure how it behaves and works with the already working awesome TAB command.
i think the function is built in the GAZ UI MOD:
when selecting different domains, you can shift through them with the TAB.
cool is, even if you give them a command, you can switch back to your previous selection.
so this MOD will break/override this nice TAB function.
but (again, which negates my first but! :-) ) i can use SHIFT (i guess so). and then TAB though the domains if i need to.

and your tool is even more handy because most of the time only land is the one we want. it prevents even more clicks to deselect air units or others.
very good work and thanks again!
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Re: New Mod: Selection Deprioritizer

Postby rxnnxs » 04 Apr 2015, 23:57

if i use this mod, the mexes are when selected not upgradeable. the UI looks different.
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Re: New Mod: Selection Deprioritizer

Postby nine2 » 05 Apr 2015, 03:48

Screenshot?

edit: nevermind, i see the issue
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Re: New Mod: Selection Deprioritizer

Postby nine2 » 05 Apr 2015, 07:31

v3.0 released in vault

- bug fix: ui doesnt appear for mex/radar/etc

- exotic unit changes:

added torpedo bombers
added strat bombers
added carriers and strat subs
removed battleships
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Re: New Mod: Selection Deprioritizer

Postby rxnnxs » 05 Apr 2015, 21:57

sorry for the nonexistent screeny.
i tried to find out what key, i forgot it!
the always functioning screenshot key did not work and in game, under F1, there are so many keys, i looked three times up and down and did not find it. also i thought it will be obvious if klicked on a mex.
thanks for such fast rework!

p.s.: what standard screenshot key is used?! i usedd google, no find.
i found out how to hide the UI with ctrl+shift and F1 or such, but for a screenny it was saif ctrl+F. well, that was long ago i assume
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Re: New Mod: Selection Deprioritizer

Postby ZeRen » 05 Apr 2015, 22:31

I just test it and...excellent work!

I want somethink like this so long, really thx

must be implemented :D
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Re: New Mod: Selection Deprioritizer

Postby Frozen_byte » 05 Apr 2015, 23:03

Include T3 Sonar! please, this hurts me every time *g*
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Re: New Mod: Selection Deprioritizer

Postby nine2 » 06 Apr 2015, 00:03

oh yes I forgot. good idea frozen
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Re: New Mod: Selection Deprioritizer

Postby ZeRen » 06 Apr 2015, 08:00

partytime wrote:oh yes I forgot. good idea frozen


I did it my self :)

find SelectionDeprioritizer.lua and put this:

--t3 sonar
"urs0305", -- cybran
"ues0305", -- uef
"uas0305" -- aeon

you will see where
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Re: New Mod: Selection Deprioritizer

Postby nine2 » 06 Apr 2015, 15:27

V4.0 released includes sonar platform. Thanks guys
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