Nuclear Weapon Nerfs

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Nuclear Weapon Nerfs

Postby Whirlwind » 26 Jan 2015, 04:25

I am doing a balance mod designed to be used on 80x80 maps. My current problem is I'm not sure if nuclear weapon range can be limited like other weapons. I want to reduce the price of nukes but decrease the range allowing for nuclear submarines to be more useful on the map. Any advice?
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Re: Nuclear Weapon Nerfs

Postby IceDreamer » 26 Jan 2015, 04:36

Unit blueprint (eg: UAB2305), scroll down to Weapon, you're looking to adjust MaxRadius = 20000, down to... less than that. T3 Heavy Artillery is 750 range, start there?
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Re: Nuclear Weapon Nerfs

Postby E8400-CV » 26 Jan 2015, 19:28

Cybran is 750, but Aeon is 900.

Stationary nuke range of 750 gets you nowhere on 80x80 ;) . Neither does 900 btw.

But it fits as just another creepy mod where only four players that play it all day know it's changes. ;)
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Re: Nuclear Weapon Nerfs

Postby Plasma_Wolf » 28 Jan 2015, 16:18

The 80x80 map is 4096x4096 units. So if you put that SML in one corner (as far as you can), giving it a range of 4096, then that nuke can go to the two adjecent corners, but not to the diagonally opposite corner.

A range of 5793 should give it the full map range, irrelevant of where it's put. SMLs should of course have a larger range than nuclear subs, because they are stationary. Perhaps a range of 2048 to start with?
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