One thing i noticed in the files was the fact that large number of texture were copied. These textures aren't new nor modified but this done because as it was just easier than pathing to the textures held within gamedata. IMO this is sloppy and makes the mod size much bigger than it needs to be.
Well, while I do still need to fix this it's quite low on the list.
Right now the total amount of unnecessary size (it's only unmodified
ramps, which are 2x20 pixel textures, REALLY tiny, put there for the ease of pathing) is 1.2 MB, which is not a lot at all.
This has
no impact either the look of the mod or the performance
whatsoever, which is another reason why I haven't fixed this tiny issue yet, because it would require quite a lot of work (figuring out which effecs use custom ramps and which don't, then making pathing adjustments in each, which could mean over 100 effect files, done one by one) for practically no benefit whatsoever, so it's really a tiny issue that doesn't really matter at all.
And the reason why the paths are like they are is not because I made them like this on purpose because I'm sloppy, but because these explosions used to be part of my featured mod, which uses normal gamedata paths (not like a mod), so when I extracted the files and made it a standalone mod, I didn't adjust the paths, rather just copied the 1.2 MB worth of files. Was more a convenience thing than anything to save some development time
It's good that you care for these tiny things, and I am aware of this slight pathing issue with a few files, but at the moment tiny trivial details like this, which were done for convenience reasons and development time saving reasons and that don't affect the mod in any way shape or form as far as visuals or performance are concerned, are not really important