Another update!

- ss+(2020-04-13+at+03.32.30).png (454.64 KiB) Viewed 1648 times
What is that 5th plane on the far right you may ask?
Well, even though it was not planned at the beginning, due to popular request, RK's Explosions will now feature support for Nomads in its next release! I've finished making the basic explosion style for every unit type they have, now begins the process of fine tuning. I also have to add damage effects as well.
Some backstory:
The explosions in my mod were always somewhat designed by principle of sticking with the lore, and they are as follows:
-UEF are the most conventional, most earth-technology derived units. Therefore, they explode into basic fire and smoke.
-Cybran units are more intricate, fragile, overengineered, and somewhat based on Seraphim tech, though not nearly as much as Aeon. They explode with additional energy discharges.
-Aeon units are molten metal formed using energy and very much based on Seraphim tech, therefore they disintegrate and release an energy aura type explosion when they explode.
-Seraphim units are unique in that they have both aspects of energy discharge and an energy aura type explosion. This is shown in the mod by having Cybran, Aeon and Seraphim explosions having some things in common between them. The Seraphim explosions are therefore a mix of both Cybran and Aeon so to say, but with their own twist added (to show that neither Cybran nor Aeon fully understood the Seraphim tech, as the lore says).
Of course those were only the general design principles and obviously due to the need to be able to differentiate the effects at a glance while also providing necessary coverage of the unit as it's being turned into a wreck sometimes makes it difficult to 100% stick to those principles. I have, however, tried to stick to them as much as possible, since a lot of FA's general design aesthetic uses the same principles. (You can actually watch some old pre-releae interviews of FA where they talk about how you can see certain design aspects in Aeon units that mimic Seraphim technology, as the lore would suggest)
That being said, the aesthetic for nomads explosions comes from the same design principle. I won't go into details about the nomads backstory, but their units are basically based on outdated earth tech that has been brought up-to-date and they use a lot of plasma powered components. Therefore, they are close to UEF style explosions, but more plasma/heat based, to help with both sticking to the lore, while also making them different enough from UEF to be able to differentiate them from a glance.
So far I only have the screenshot above, more updates on progress will come later. The scheduled date for V11 release has been changed to be around late April.