SAKO_X wrote:so heres the things i dont like in this mod:
GC shockwave ~2-3 times too big; not judging the rest of the experimental explosions; assuming they are undone
all of the air effects. sorry. they are all just too much
cybran red circle during every explosion that contains it. i think it should be 50% more transparent
the continuous lighting effect in cybran ship explosions, exp explosions, cybran air explosions, this is different, i dont like it at all :/ i just dont really want to see it
https://www.youtube.com/watch?v=x3EbSNLuJzc&list=UUzY7MBSgNLZOMxMIFwtf2bw#t=559 see this
the trails for ship fragments on ship explosions; why do you need to have them, they are more than the actual explosions of the ship in the case of t1, making them a lot smaller would be great
https://www.youtube.com/watch?v=x3EbSNLuJzc&list=UUzY7MBSgNLZOMxMIFwtf2bw#t=2037 see the frigate
all t1 engineer explosions too big, same for scouts and labs
this may seem like im bashing or complaining but if i just hated this i would simply not post, i like parts of this mod, but other parts make me sad
this could be why you dont recieve any complaints btw
RK's already had feedback from me so much it's giving him earache, but I'll put it on the record here.
I think the GC shockwave looks absolutely incredible. Having that map-warping effect gives proper recognition to the death of such an epic unit.
Air effects are slightly tricky. I really like all the effects themselves, but for me the smoke trails left behind are too dense, obscuring everything that's going on, and even hiding more pretty explosions below, not the best outcome really. The smoke needs to have lower opacity.
T1 Engineer explosions I agree with, have already mentioned it to RK, and he assures me that shrinking them is easy. Whether or not he does, though, is up to him.
This big one I am glad to see someone finally agree with, and the one RK is going to HATE me for mentioning yet again, is the continuous lightning effect.
Dead wrecks which have already ceased to explode do not continue to have a lightning aura for several seconds afterwards! To me, it is ugly, it is jarring, it is incredibly distracting, and it comes very, very close to making the whole mod unplayable for me if there are any Cybran around. Bear in mind that the effect on the Experimentals is bugged, so that doesn't count. Units affected for me are the Brick and T2/T3 Navy. Please understand also that I think T1 Navy, T1/T2/T3 Land, and the Cybran Air trails (Which all have similar effects) all look fantastic. It is the longevity of this effect, as well as the fact that it seems to happen on its own with no other effects present, which is the problem, not its size, colour, or anything like that.