by Exotic_Retard » 27 Feb 2014, 23:50
from what ive seen the t2 seraphim explosion is too big (mostly the brief flash of lightning before the sound plays), and the t3 is definitely too big for all factions
size is hard to comment on, but i think they are all too big except maybe sera t1. keeping them the same but 25-50% smaller (depending on tank; 25% for aeon 50% for the rest of t3, make your judgement on that)
aeon are the best
cybran t3 i dont really like because the "red blast wave" doesn't look too good, but lighting is nice but seems to be off to the side to much or something, same for t2 but not so much
maybe make it a bit more round? im not sure, they look not very solid to me
uef is slightly strange because the sparks that come off are a different color to the rest of the explosion, they are very nice, but sparks fly off a bit far, and last quite long
sera are ok, but there is a brief flash of lightning which is cool but way too big, and for the t3 lighting lingers a bit too much
all t1 is very nice
another thing, the explosions are too transparent - you can see the unit despawning through them, while they are big, this makes them look strange. (for this reason i like aeon ones the most, they look the most fitting to the supcom style, and the least strange)
maybe what i mean is the core flash is too small for the rest of the effects, you can see through most of the explosion, which looks kinda weird,
maybe this will be fixed if you make the whole explosion smaller, but keep the core the same.
i think if you add a solid ball explosion (like in t1 now) which is quite small to the center of each explosion to cover up the actual tank, they will all look much nicer
overall they do look nice, but i dont think they are much better than what is in the game now, but this could look really good, keep it up!
hope this helps :/
EDIT: oh yeah, and make shockwaves more prominent! i love those : P
by that i dont mean bigger, but i didnt seem to notice them at first, so maybe a bit slower, i dunno, the t3 ones also look to stretched out (region where pixels are displaced)