Mass Extractor rebuild fix

Everything about mods can be found here.

Moderator: Morax

Mass Extractor rebuild fix

Postby RK4000 » 22 Feb 2014, 21:06

Ok, so, as most of you have probably figured out, mexes have an uncanny ability to deprive you of a lot of mass when you rebuild them.

This is due to the fact that, when you build, say, a T1 mex ontop of a T3 mex wreck, the T1 mex gets the "50% build bonus", like you get when you build a building over a wreck of the same building.

This is a problem because you never get the mass reclaim from the T3 wreck, and all you get is half a T1 mex in return. Not cool, wastes a LOT of mass.



There are now two ways to avoid this:
Remove the rebuild bonus for mexes not of the same tech. This means that, if you rebuild a T1 mex ontop of a T2 or T3 mex wreck, you do not get the rebuild bonus, instead, the builder will reclaim the T2/T3 mex wreck, and then start building a T1.

However, if you build a T3 mex ontop of a T3 mex wreck, you will still get the 50% build bonus. This is the first variant of the fix.



The problem here is that most people generally want to reclaim the mex wreck first, in order to get most of the mass back (a T3 mex is worth quite a lot of mass).

For this purpose, I'm also uploading a variant of the fix that disables the rebuild bonus entirely (if you rebuild a T3 mex ontop of a T3 mex wreck, the builder will reclaim the T3 mex wreck first and then start building a T3 mex from scratch)



Both of the fixes are in the attatchments, now it's up to the people to see which they find to be more intuitive/useful/etc.
Attachments
Mex Fix_Rebuild Bonus OFF.zip
Rebuild bonus disabled for all mexes of all tech.
(21.96 KiB) Downloaded 94 times
Mex Fix_Rebuild Bonus ON.zip
Rebuild bonus enabled for mexes of the same tech.
(21.87 KiB) Downloaded 90 times
User avatar
RK4000
Priest
 
Posts: 366
Joined: 18 Dec 2012, 23:06
Location: Slovenia
Has liked: 22 times
Been liked: 81 times
FAF User Name: RK4000

Re: Mass Extractor rebuild fix

Postby IceDreamer » 22 Feb 2014, 23:34

I'm more interested that building T1 on T2/T3 makes the wreck vanish with no return and cancels the build order. You fix this?
IceDreamer
Supreme Commander
 
Posts: 2607
Joined: 27 Dec 2011, 07:01
Has liked: 138 times
Been liked: 488 times

Re: Mass Extractor rebuild fix

Postby RK4000 » 23 Feb 2014, 00:13

I've never experienced this, but since the mex would now only be rebuilt either of the same tier as the wreck, or reclaimed alltogether (depending on what the community thinks is better), I think that problem probably got fixed aswell.
User avatar
RK4000
Priest
 
Posts: 366
Joined: 18 Dec 2012, 23:06
Location: Slovenia
Has liked: 22 times
Been liked: 81 times
FAF User Name: RK4000

Re: Mass Extractor rebuild fix

Postby rockoe10 » 25 Feb 2014, 19:28

Awesome! Personally I like having the rebuild on. That way it gives the option if you want it. Plus, it would be more intuitive. Most players joining will expect it to rebuild. You always have the option of just reclaiming before you build if you are so inclined.
ZeP: doesn't matter if it's an avatar, a trophy or a collection of dead cats
ZeP: it's the same code
User avatar
rockoe10
Avatar-of-War
 
Posts: 299
Joined: 05 Jan 2013, 05:09
Has liked: 36 times
Been liked: 17 times
FAF User Name: Rockoe10

Re: Mass Extractor rebuild fix

Postby Hawkei » 26 Feb 2014, 02:01

This has always been a function of the game. The player needs to be mindful that they need to reclaim the mex before rebuilding a lower tech. Rebuilding T1 on a T2/3 wreck is a rookie error.
User avatar
Hawkei
Supreme Commander
 
Posts: 1217
Joined: 03 Jun 2013, 18:44
Location: A rather obscure planet in a small cluster of stars on the outer edge of the Milky Way Galaxy
Has liked: 44 times
Been liked: 182 times
FAF User Name: Firewall

Re: Mass Extractor rebuild fix

Postby Aulex » 26 Feb 2014, 07:16

it's obnoxious tbh, it adds superficial complexity to the game.
"Let's start beating ass and die" - drunk TA4Life

"Just because you have a d*** doesn't mean you need to be one...pussy" -Blackdeath

SCOUTING SAVES LIVES
http://imgur.com/YGk0W0o

How to play Sup Com by Ubilaz
http://goo.gl/je83z
User avatar
Aulex
Contributor
 
Posts: 1050
Joined: 17 Nov 2012, 05:29
Has liked: 299 times
Been liked: 225 times
FAF User Name: VoR_Aulex

Re: Mass Extractor rebuild fix

Postby Hawkei » 26 Feb 2014, 17:32

Aulex wrote:it's obnoxious tbh, it adds superficial complexity to the game.


Then it is a simple blueprint fix. Adjust the rebuild bonus category to only include mexes of the current tech level.
User avatar
Hawkei
Supreme Commander
 
Posts: 1217
Joined: 03 Jun 2013, 18:44
Location: A rather obscure planet in a small cluster of stars on the outer edge of the Milky Way Galaxy
Has liked: 44 times
Been liked: 182 times
FAF User Name: Firewall

Re: Mass Extractor rebuild fix

Postby Exotic_Retard » 26 Feb 2014, 20:35

this is already done, no need for this thread at all anymore... :/
User avatar
Exotic_Retard
Contributor
 
Posts: 1470
Joined: 21 Mar 2013, 22:51
Has liked: 557 times
Been liked: 626 times
FAF User Name: Exotic_Retard

Re: Mass Extractor rebuild fix

Postby RK4000 » 26 Feb 2014, 21:21

This thread was created before the fix was put in, but strangely people are only talking about it AFTER it was already fixed xD
User avatar
RK4000
Priest
 
Posts: 366
Joined: 18 Dec 2012, 23:06
Location: Slovenia
Has liked: 22 times
Been liked: 81 times
FAF User Name: RK4000


Return to Mods & Tools

Who is online

Users browsing this forum: No registered users and 1 guest