Allowed / Forbidden Mods

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Allowed / Forbidden Mods

Postby palombhp » 27 Jan 2014, 13:52

I am a noob player and certainly I get usually wiped off the map as I have to fight with a lot of things (e.g. eco...) :? .

I have read now the eco manager thread and find out bit by bit that a lot of people apparently have a number of "little helpers" that makes life easier for them.

Is there somewhere something like an "official" list of which mods are allowed or banned or strongly advised to use?

This would help relatively new guys like me a lot to get at least the same technical ingame help like all the others.

cheers
HP
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Re: Allowed / Forbidden Mods

Postby stormbeforedawn » 27 Jan 2014, 22:54

palombhp wrote:I am a noob player and certainly I get usually wiped off the map as I have to fight with a lot of things (e.g. eco...) :? .

I have read now the eco manager thread and find out bit by bit that a lot of people apparently have a number of "little helpers" that makes life easier for them.

Is there somewhere something like an "official" list of which mods are allowed or banned or strongly advised to use?

This would help relatively new guys like me a lot to get at least the same technical ingame help like all the others.

cheers
HP


If you can play a ranked game with it (ie, it's a UI mod only) then it is fair game.

If you use mass fabers, get a fab manager. Besides that the rest are personal preference.
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Re: Allowed / Forbidden Mods

Postby ColonelSheppard » 27 Jan 2014, 23:17

The only mod, that i am aware of that is banned is the mod that allows you to kick people within the game without them disconnecting.

The following mods are maybe the most usefull one:
GAZ_UI (reclaimcounter, more hotkeys, possible customization of all hotkeys)
hotbuild (buildings 'built on hotkey)
mass fab manager (auto switch on/off of mass fabricators)
RAS-Notify (informs your allies automaticly when you start/finish RAS on your commander)

But let's be honest: for a noob it makes little difference if you use these mods or not.
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Re: Allowed / Forbidden Mods

Postby palombhp » 28 Jan 2014, 01:35

thanks,

here I must disagree.

I have started using the gaz/hotbuild mod. And in comparison to playing with "vanilla" methods, I am quite faster using this mod when it comes to build stuff.
Certainly, the main question "why am I again stalling mass...." does not disappear with this, but it makes life quite easier especially for noobs I would say.

cheers
HP
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Re: Allowed / Forbidden Mods

Postby ColonelSheppard » 28 Jan 2014, 12:43

palombhp wrote:I have started using the gaz/hotbuild mod. And in comparison to playing with "vanilla" methods, I am quite faster using this mod when it comes to build stuff.

Yeah it also just makes up for a better gamefeeling in general when using hotbuild :mrgreen:
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Re: Allowed / Forbidden Mods

Postby palombhp » 28 Jan 2014, 16:34

Is there a mod that has only the overlays for the mexes from the eco mod without all the eco stuff?
That would be quite nice.
cheers
hp
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Re: Allowed / Forbidden Mods

Postby SC-Account » 30 Jan 2014, 20:08

You can disable stuff in the settings for Eco Manager..
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Re: Allowed / Forbidden Mods

Postby palombhp » 31 Jan 2014, 00:02

yes, but I guess it still has the unnice "smell" of using it.
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Re: Allowed / Forbidden Mods

Postby SC-Account » 31 Jan 2014, 02:56

what?
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Re: Allowed / Forbidden Mods

Postby ColonelSheppard » 31 Jan 2014, 13:31

palombhp wrote:yes, but I guess it still has the unnice "smell" of using it.

No.
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