Sound Modding

Everything about mods can be found here.

Moderator: Morax

Sound Modding

Postby Apocalypse31 » 05 Jan 2014, 19:46

Hello,

I've searched the net and this forum but havent seen anything on sound modding.

Is it possible?
Apocalypse31
 
Posts: 2
Joined: 05 Jan 2014, 19:42
Has liked: 0 time
Been liked: 0 time
FAF User Name: Apocalypse31

Re: Sound Modding

Postby Exotic_Retard » 05 Jan 2014, 20:12

put it this way: sound mods have been made.

if you can find out how to do it (again), you will have a few very grateful people asking you how...
User avatar
Exotic_Retard
Contributor
 
Posts: 1470
Joined: 21 Mar 2013, 22:51
Has liked: 557 times
Been liked: 626 times
FAF User Name: Exotic_Retard

Re: Sound Modding

Postby Apocalypse31 » 05 Jan 2014, 20:56

That doesnt sound very hopeful.
Apocalypse31
 
Posts: 2
Joined: 05 Jan 2014, 19:42
Has liked: 0 time
Been liked: 0 time
FAF User Name: Apocalypse31

Re: Sound Modding

Postby Domino » 07 Jan 2014, 18:10

just get hold of xna 2007 release, the program for the audio is exact i think its called installed with xna.

open exact, start a new project, set up a sound bank, then add some trigger and cues to the bank,
the sounds have to be mono wav files @ 22k i think before you import them into the sound bank.

here is xna 3.1, you might also need, microsoft visual stuio 2008 or/and 2010 not sure.

http://www.microsoft.com/en-gb/download/details.aspx?id=39

once you have xna/exact installed and working, figuring out how it works is very easy.
Domino
Priest
 
Posts: 315
Joined: 14 Mar 2012, 21:07
Has liked: 3 times
Been liked: 75 times

Re: Sound Modding

Postby Blodir » 07 Jan 2014, 21:16

Turns out you were lying, it's not very easy after xna is installed. It's still fucking hard.

I fired up my XACT v3.0, but I have yet to find a way to import external .xwb/.xsb files.
User avatar
Blodir
Contributor
 
Posts: 1175
Joined: 07 Jan 2013, 14:14
Has liked: 489 times
Been liked: 535 times
FAF User Name: Snowbound

Re: Sound Modding

Postby Blodir » 07 Jan 2014, 21:47

So after browsing the help pages a bit I came across an answer: You can't. Without programming anyway.

Wavebank (.xwb) and soundbank (.xsb) files are generated by the XACT GUI from a project file (.xap). The XACT GUI cannot load the generated files, it can only load .xap files.

The binary format of the wavebank file is documented in the header xact2wb.h. Using this header, you can write a tool to parse data from the wavebank.

The binary format of the soundbank file is not documented.


However I can, of course, create new .xwb and .xsb files! Which can then be run through code I expect.
User avatar
Blodir
Contributor
 
Posts: 1175
Joined: 07 Jan 2013, 14:14
Has liked: 489 times
Been liked: 535 times
FAF User Name: Snowbound

Re: Sound Modding

Postby Blodir » 07 Jan 2014, 22:42

Here's a single song wavebank for anyone who wants to try implementing it! Once you have confirmed its working I can send you a wavebank containing any tracks from my soundcloud :)

Name of the track is "insertepicsoundtracktitle"

https://www.dropbox.com/s/45j3isbliqopmu0/test3a.xwb
Last edited by Blodir on 12 Jan 2014, 01:12, edited 1 time in total.
User avatar
Blodir
Contributor
 
Posts: 1175
Joined: 07 Jan 2013, 14:14
Has liked: 489 times
Been liked: 535 times
FAF User Name: Snowbound

Re: Sound Modding

Postby Domino » 08 Jan 2014, 18:42

Blodir wrote:Turns out you were lying, it's not very easy after xna is installed. It's still fucking hard.

I fired up my XACT v3.0, but I have yet to find a way to import external .xwb/.xsb files.


turns out i didnt have to tell you the correct program in the first place.. that attitude will get you know where.
so you can figure out the rest on your own.

and by the way it is easy to figure out how to make a wavebank and add the cues and use them in game,
i figured out how to get the sounds working years ago i was one of the first actually, im also with 10000% certanty
was the first to figure out how to get new movies into the game also.

if you cant figure it out, maybe you should try harder.
Domino
Priest
 
Posts: 315
Joined: 14 Mar 2012, 21:07
Has liked: 3 times
Been liked: 75 times

Re: Sound Modding

Postby Blodir » 08 Jan 2014, 18:48

Read my whole triple post. I did figure out the rest on my own.

Domino wrote:turns out i didnt have to tell you the correct program in the first place.. that attitude will get you know where.
so you can figure out the rest on your own.

Thought it was pretty obvious I wasn't being completely serious. Sorry if you felt offended though.
User avatar
Blodir
Contributor
 
Posts: 1175
Joined: 07 Jan 2013, 14:14
Has liked: 489 times
Been liked: 535 times
FAF User Name: Snowbound

Re: Sound Modding

Postby Domino » 02 Mar 2014, 14:50

just linking this here for any one who is interested in sound modding.

its the original vanilla and fa sound banks used by the game creators.

http://www.mediafire.com/download/kb6nzdz4kvwnr5k/SupCom_Sound_Banks.rar
Domino
Priest
 
Posts: 315
Joined: 14 Mar 2012, 21:07
Has liked: 3 times
Been liked: 75 times

Next

Return to Mods & Tools

Who is online

Users browsing this forum: No registered users and 1 guest