Mod Idea - Trip Wire

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Mod Idea - Trip Wire

Postby Hawkei » 17 Dec 2013, 03:16

Hello guys and gals.

I have and idea for a UI mod. I think this would be fantastic.

Essentially, this is a UI mod which would warn the player and teammates of incoming units. The idea is pretty simple. You select a radar or intel structure and click a button on the UI. Then if a certain number of units, of a certain type enter it's detection radius give either a message to self or a team chat message. Which would read "RADAR: Aircraft Detected". Or, "OMNI: Stealth Detected". Or "SONAR: Submarines Detected"

Multiple intel structures could be assigned this functionality. The functionality could also be removed from certain structures which no longer needed. The message would be based on the first contact (or a set number of contacts) and would not repeat. When contacts of type goes to zero, the trigger would be reset with a sound off timer.

Also. The if the intel structure is given a name (by using the Ctrl + N command) The message would be prefixed with that name. So the message would become. "RADAR North: Aircraft Detected", "OMNI Middle: Stealth Detected", or "SONAR Base: Submarines Detected", or "RADAR Firewall's Base: Land Detected".

If it is desired to have a 'trip-wire' with a smaller alert radius. The trigger could be applied to a T1 or T2 Intel structure. The T3 Intel structure would still give the battlefield info. But the warning is only given when units enter the T1 or T2 Intel structure radius. It would even be possible to assign the trigger to a mobile unit, such as an aircraft carrier. "SONAR MnB's Carrier: Submarines Detected"

I'd love to see this happen. What do you think? ;)
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Re: Mod Idea - Trip Wire

Postby errorblankfield » 17 Dec 2013, 06:17

Something I'd always wanted personally. I'd want pings personally, but text works just as fine (better in some regards).

Definitely needs to work with mobile intel units as I don't see me placing extra radar (which is very E costly) just for this. Sparing a mole or two is very cheap in comparison.

The actual UI would be hard. Not sure how to make it user friendly.
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Re: Mod Idea - Trip Wire

Postby Hawkei » 17 Dec 2013, 08:52

As for the UI Design. I think this could be made straight forward. It requires a single button on the HUD.

LeftClick = Add selection to TripWireGroup
RightClick = Open Window

Window consists of 6 Objects.
Button1 = Add selection to TripWireGroup
Button2 = Remove selection from TripWireGroup
Button3 = Remove all from TripWireGroup
SelectBox1 = Trigger Group Size (options = 1,5,10,20) (default = 5)
SelectBox2 = Sound Off Time (options = 5, 30, 60, 120) (default = 30)
SelectBox3 = Message Recipient (options = Self, Allies, All) (default = Self)
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Re: Mod Idea - Trip Wire

Postby Domino » 22 Dec 2013, 11:50

Hey,

sorry ook so long to reply, been working and only get sunday off for tiume being :|

anyway, this cannot be done in a ui mod, because you need code in the sim to start the ability
and also run the code for the ability, the ability itself is not that hard to do..

for me the hardest part would be what would you want to be alerted to and can you define which unit(s) and group size warrent an alert.. or are the predefined in script. it woul be best to use categories

using the DMS_lite mod used with the priority markers, you could impliment this ability very easy and professionally,
dms is VERY versatile for abilities, textures, toggles, ui elements, sim code and such.. its a script helper mod.

i again like this idea, but other things need to fleshed out before it is started.
put down these ideas in a post and ill make it in my off work time, along with the mission editor.

remember though we cant put visual things on the units, we can put text on screen though, we can even double click that text to zoom the cam to the
enemy units detected position.

somthing i did a while back, it also shows detected enemy units. its not a ui mod.

http://www.youtube.com/watch?v=BcEvJ23NToE
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