EcoManager [v7 for 3641]

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Re: EcoManager

Postby rootbeer23 » 03 Nov 2013, 19:12

Mr-Smith wrote:That mod will just help ppl who dont care about their eco

and who operate on half full storages the most times

a good player wont have any mass to spare the first 15-20 minutes


i dont agree. for a good player it may give not more than a 5-10% overall advantage, but
that is usually the margin that decides games.
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Re: EcoManager

Postby Dragonfire » 19 Dec 2013, 22:08

I want only the nuke- and mex overlay ...
Mod is not available on vault and I dont want the eco share.
Any alternatives?
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Re: EcoManager

Postby Crotalus » 30 Dec 2013, 17:54

New version 2 in vault now.

Fixed some bugs with throttle that made it throttle early power builders, now it will never pause first t2 pgen building for instance.

Also, throttle / mex stuff are disabled as default (for new users).

Dragonfire:
Yeah, just disable the functions you don't want. Everything is toggleable in options (gameplay / interface)
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Re: EcoManager

Postby Dragonfire » 30 Dec 2013, 19:48

I looked at the source code, you save the prefs, but where did you load it?
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Re: EcoManager

Postby Crotalus » 30 Dec 2013, 20:55

If you mean saving prefs for autoshare threshold levels yeah... that's an old code, I don't load those settings anymore. Should probably remove the save code there also.

The disabling / enabling of functions are handled in mainThread() , init.lua line 35
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Re: EcoManager

Postby vxu » 31 Dec 2013, 18:19

i am using the (latest?) ecomanger v2 from the mod vault. i set "MEX upgrade-pause" to onlick. this starts/resumes the upgrade when clicking on the MEX. BUT i cannot stop a running upgrade. could we have a toggle function on clicking a MEX regarding pause/start upgrade-unpause?

as a feature idea, i think supreme economy shows in the overlay, when zoomed out, also the progress bar of the upgrade. this way you can easily decide if you want to start another upgrade or which upgrade to pause if needed..

btw offtopic, as i feel you might know how to do it: is it possible to increase font size for the regular economy overlay (ctrl-r), just one step? its really small :( am looking to start modding abit, if you have some hints for me...
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Re: EcoManager

Postby Crotalus » 05 Jan 2014, 19:48

EcoManager v3 in vault now. Rewrote energy throttle completely to make it more efficient, now it better allocates the power according to priority and fixed some bugs with pausing of mass fabs.

Also fixed a pause bug which prevented the user from manually pause certain stuff.

As always, build at least 1-2 energy storages mid/late game to give it a chance to react to power drains.
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Re: EcoManager

Postby ghostronin » 10 Jan 2014, 21:25

Is EcoManager compatible with LazyShare?
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Re: EcoManager

Postby vxu » 10 Jan 2014, 23:04

is the upgrade-stop-on-click funtion implemented in v3? when i click on a mex while upgrading it is not being paused, only start-on-click works.
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Re: EcoManager

Postby Crotalus » 11 Jan 2014, 16:02

ghostronin wrote:Is EcoManager compatible with LazyShare?


I've never tried Lazyshare but I would guess it is compatible. I guess the only way to find out is to try :)
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