Lol, none of you talking about praising (or fearing) its upper awesomeness ever actually tested, it is very amusing
Btw, I use it and I have been affecting its creation, yet I win most of the games as an air player before even enabling its eco throttling feature, guess why I do not enable it at start.
Lots of stuff can be managed better manually, since it can only automatize simple processes and will screw up BO's that intend to go very close to stalling. The features are nice, later in game, especially when building power it saves quite some micro and allows rapid energy expansion without manually pausing other stuff, but the more perfect you manage your eco, the less useful gets any eco manager. You should not ever toggle your mass fabs or air production, you should have enough power to keep them online and only as much build capacity as you. The most important part about eco management still remains careful calculations.
The reason UI mods are openly implemented and supported is so that users can improve the UI and make it more efficient, allowing the players to focus on strategy and tactics, rather than having a clicking competition. Like all other UI mods EcoManager aims to do exactly that.
The most efficient UI mod in my opinion still remains hotbuild (although there is a inbuilt built mode too), but even this UI mod isn't loved by everyone.
Making an UI mod that makes eco management or even playing obsolete is a far more difficult task than getting the best player in FA, it would pretty much mean you have to create a real artificial intelligence. Please stop suspecting which craft.
@TA, I would like to make an eco competitioon:
One team with eco manager, the other gives mexes in the classical way (and yes, this does work, but players are too lazy or simply unwilling to share their entire eco, which would be necessary with eco manager as well). What is the big difference between pausing your entire base (you would have to do that with eco manager too) and giving resources with lazy share every few seconds and giving with eco manager (which actually doesn't allow giving to a specified player)?