EcoManager [v7 for 3641]

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Re: EcoManager [v7 for 3641]

Postby Crazy Cossack » 08 Oct 2018, 02:35

I went to the Vaults tab, selected Mods and found EcoManager V11. I guess that's it. I'll try it anyway, thanks.
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Re: EcoManager [v7 for 3641]

Postby Crazy Cossack » 08 Oct 2018, 04:06

Okay, I have EcoManager V 11 and the Command UI thingy. I enabled both mods in sandbox for testing. Only change I notice is some letters on my click-command display. Is there a way to call up a menu for settings? I must admit, I really cannot figure out how this mod works.

Update: I have loaded UI Party. This mod is easy to use. I like the interface and can set my preference. It doesn't help manage eco the way EcoManager does but there seems a fair bit of opinion that EcoManager is unfair unless all agree to use it, say in a hosted multiplayer.
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Re: EcoManager [v7 for 3641]

Postby Ratchet » 26 Dec 2018, 09:50

What is the command for Turning the mass throttle on and off. looks like /t only affects energy. Thanks
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Re: EcoManager [v7 for 3641]

Postby R_Charger » 23 Jan 2019, 22:34

So I was interested in the functionality that allowed queing of mex upgrades upon assist with an engineer (part of EM On Click functionality), but this was incompatible with FAFs ring T2 mex with storage functionality (available in FAF options). I looked through this thread for an answer and couldn't find the exact code changes required so did it myself. See attached mexes.lua file (this is modified from Strogo's version on p20).

Oh and I've changed the mex bonus to 1.3 from 1.5 meaning you can upgrade T2 mexes to T3 if ringed by at least 3 mass storages.
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Re: EcoManager [v7 for 3641]

Postby keyser » 24 Jan 2019, 01:28

i'm using the same stuff, although people need to be careful the T3 mexx won't start if there is 2 or more factory adjacent.
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Re: EcoManager [v7 for 3641]

Postby AgedGouda » 10 Feb 2019, 18:22

Hi, I was wondering where I can download this mod since I can't find it in the vault.

Thanks
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Re: EcoManager [v7 for 3641]

Postby Broco » 15 Feb 2019, 02:13

AgedGouda wrote:Hi, I was wondering where I can download this mod since I can't find it in the vault.

Thanks


Yes, me neither.

Also I wanted to ask if this mod isn't considered cheating as the way I understand it it takes a lot of actions away from the player (thus reducing the management efforts). Just searching for it as apparently it's standard but honestly I'm not a fan of mods that are that intrusive (autothrottling, autosharing...), unless they are part of the official release.
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Re: EcoManager [v7 for 3641]

Postby PhilipJFry » 28 Apr 2019, 18:20

just got a nice suggestion from keyser regarding the on click mex upgrade feature in combination with the assist to build mex feature

Code: Select all
function upgradeMexById(id)
   local units = Units.Get()

   for k, u in units do
      if u:IsDead() then
         units[k] = nil
      end
   end

   if not units then return end

   local all_mexes = EntityCategoryFilterDown(categories.MASSEXTRACTION * categories.STRUCTURE, units)

   for _, m in all_mexes do
      if m:GetEntityId() == id then
         if not m:GetFocus() then
                local data = Units.Data(m)
                if (EntityCategoryContains(categories.TECH1, m) or data['bonus'] >= 1.5) then
                    upgradeMexes({m})
                end
         end

         return
      end
   end
end

this code inside the mexes.lua inside the modules folder improves that aspect of the game
attached the edited file to this post so users can just replace it with the one they have in the mod folder
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mexes.lua
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Re: EcoManager [v7 for 3641]

Postby keyser » 28 Apr 2019, 18:22

^ credit SpoCk0nd0pe

displayed in this video :
https://www.youtube.com/watch?v=R96oQHiz8Ss
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