Changing artemis nuke animation

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Changing artemis nuke animation

Postby Lupito » 14 May 2020, 04:01

I'm trying to get the Artemis satellite in BlackOps Unleashed to have a UEF nuclear detonation rather than it's golden aeon-esque detonation. So far I have attempted to get it to use the billy as it's projectile, but that didn't work, and now i'm trying to figure out just how many files i'm going to need to change. What do I have to replace?
Lupito
 
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Postby Lupito » 14 May 2020, 21:09

I got it to work by myself actually, all I had to do was use code from the stoneager and copy/paste all the effects/entities files related to the stoneager into my blackops unleashed effects/entities folder and then I made the artemis cannon lua script use the stoneager effects controller rather than it's own effects controller.
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