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Auto-flanking mod

PostPosted: 10 Feb 2020, 19:17
by techmind_
Vault: "flanking", ctrl-attack on unit to attack with trying to flanking enabled (stop to clear command).
Demo: https://www.loom.com/share/27b2c79fe62b ... 1d0854b6ef

Re: Auto-flanking mod

PostPosted: 15 Feb 2020, 06:38
by armacham01
This looks very cool. I'm not saying whether it should be allowed for use in rated gameplay, but it's definitely an interesting idea.

If you issue the flanking command, and then the target disappears from the radar coverage, do the unit movement orders keep auto-updating? And, can you use this to target air units? If so, if you "locked" an enemy transport with this command it would basically tell you exactly where the transport is, always.

It would probably be best if this command simply did not work against air units, and also if the auto-updates would automatically stop when the target disappears from radar/vision.

Perhaps the AI developers should look into this to see if it makes sense to give a command like this to the AIs. If the AI decided to swarm a particular unit, being able to move like this would be pretty cool.

Also, you say "stop to clear command." Does this mean that if you give a flanking order to a tank, and then you give it a "move" order, that it won't lose the flanking order? So the manual "move" order would be overridden with a new flanking movement order?

Re: Auto-flanking mod

PostPosted: 15 Feb 2020, 07:44
by techmind_
armacham01 wrote:This looks very cool. I'm not saying whether it should be allowed for use in rated gameplay, but it's definitely an interesting idea.

If you issue the flanking command, and then the target disappears from the radar coverage, do the unit movement orders keep auto-updating? And, can you use this to target air units? If so, if you "locked" an enemy transport with this command it would basically tell you exactly where the transport is, always.


This is default game behaviour, stealth is sort of useless if you know how it works, attacking units never loose targets (you can 'wall' a single scout and attack commander, as soon as wall disappears sout will run to 'stealthead' unit).

Re: Auto-flanking mod

PostPosted: 15 Feb 2020, 07:47
by techmind_
armacham01 wrote:It would probably be best if this command simply did not work against air units, and also if the auto-updates would automatically stop when the target disappears from radar/vision.


Radar data is unavailable to ui mods. If if could get it mod would be even better, cause i could know range of a unit i am flanking and could predict optimal 'approch' path. So it's impossible to distinuish 'what i am attacking' and if it's visible on radar.

Re: Auto-flanking mod

PostPosted: 15 Feb 2020, 07:48
by techmind_
armacham01 wrote:Also, you say "stop to clear command." Does this mean that if you give a flanking order to a tank, and then you give it a "move" order, that it won't lose the flanking order? So the manual "move" order would be overridden with a new flanking movement order?

Yeap, i just was lazy and did not handle that case correctly)

Re: Auto-flanking mod

PostPosted: 10 Mar 2020, 11:59
by Morax
This is another modification that is breaking the rules....

Re: Auto-flanking mod

PostPosted: 10 Mar 2020, 19:46
by creativename
Morax, not that I disagree but could you explain?

Re: Auto-flanking mod

PostPosted: 11 Mar 2020, 15:10
by Morax
Look over the modification vault rules and then read this thread viewtopic.php?f=41&t=8471