What is this?
This is a modified version of Rks Explosions v9, not a continuation.
This mod of a mod aims to provide mod support to Rks Explosions and make the explosions more realistic by doing damage instead of being purely visual.
Download from the mod vault as "Fireworks v1"
Changes from the "Vanilla" mod
-Modded experimentals will also use the new explosion effects*
-"New" explosion fx for UEF air and Seraphim Land experimentals
-Land units, structures and transports now use the new damage effects
-Explosion will do damage scaled to the unit's size, tech level and explosion size
-Air Crash damage is now calculated instead of predefined
*Some mods have overridden the OnKilled method to implement custom death animations, which prevents the new fx from displaying. A quick work around would be modifying the unit's script to call the default OnKilled method
Known conflicts so far:
-BlackOps
-4DC