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MarLo's mods compilation
To download it check out the Mod vault in the FAF Client search for MarLo
I'm new to this forum and I'll try to present my mod in the best way possible.
My idea was to create Unique and fun units, we really don't need 4 different T1 fighters, am I right?
I might have not achieved this with some units and the quality varies a lot between my units.
But you can make up your own mind, it's quite sad that mods don't get played often, players don't look at units and mods like QOP turning off animations decrease visuals.
But it's not a lost cause I bet and hope.
These Are UEF units only but that will change i want to create a total of 50 units per faction which means UEF is more than halfway done
So here we go,
The units:
MK11 - Rapid-fire Arty, T3 Land
Well, it's my first unit, it is currently just an upscaled T2 SPAA with some minor bone changes.
Nothing too special to start off it fires fast and its great VS unit spam of lower Techs.
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Features:
- 1500 HP 4.1K Energy 1.8K Mass
Artillery DMG 250; Range 70; DMG Radius 3; ROF 1
Unpack animation (to be added)
Custom effect (to be added)
Custom Model (to be added)
MK12 - Heavy Cannon Truck, T3 Land
So yeah this is just a demolisher with a different barrel and no unpacking.
It's basically The UEF equivalent of Sniper bots with a lot more punch.
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Features:
2100 HP 15K Energy 3K Mass
Super heavy cannon DMG 12000; Range 100; DMG Radius 2; ROF 0.05
Custom effect (to be added)
Custom Model (to be added)
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MK13 - Naval Bunker, T3 Structure
The first special Unit, with better Quality.
It's basically a T3 Naval Artillery, which means it can only shoot at navy but is quite powerful for defending against a huge navy.
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Features:
20.000 HP 160K Energy 15K Mass
Naval Artillery DMG 5500; Range 190; DMG Radius 5; ROF 0.4
Custom Water Impact effect (to be added)
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MK14 - APC, T2 Land
The second special Unit.
Well, it is an APC, it has shitty armor but a bit of punch its light armament allows it to fire at air units too and it's powerful AT rocket make it a great harassing unit.
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Features:
825 HP 2.2K Energy 400 Mass
Autocannon DMG 80; Range 25; DMG Radius 0; ROF 3.0
AT Rocket DMG 1200; Range 25; DMG Radius 1; ROF 0.1
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MK15 - TD Truck SCRAPPED
It's just an Idea for a Glasscannon it might get scrapped in the Future.
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MK16 - T2 PD
Another special Unit.
It is a faster firing slightly stronger T2 PD to prevent overcrowded Bases.
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Features:
4450 HP 9.8K Energy 1640 Mass
Laser Cannon DMG 120; Range 45; DMG Radius 2; ROF 2
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MK18 - Tank Destroyer, T2 Land
It's a T2 Tank without Turret quite Powerful and tanky but a lil slower.
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Features:
3.000 HP 2K Energy 360 Mass
Heavy Cannon DMG 300; Range 43; DMG Radius 0.5; ROF 0.25
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MK19 - Rapid-fire AA, T3 Land SCRAPPED
A very fast Flak for fighting Gunships less effective against planes but can still do the job.
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Features:
2.200 HP 12.8K Energy 1236 Mass
Heavy Flak DMG 102; Range 35; DMG Radius 4; ROF 5
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MK20 - Airboy EXP, T4 Air
My first experimental unit, it is a T4 Gunship with Air staging and Strong AA.
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Features:
22.500 HP 20.000 Shield HP 250K Energy 18K Mass
Various Weapons DMG comparable to Cybran T4 Gunship; Range 28
2X AA DMG 200; Range 60; DMG Radius 2; ROF 0.28
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MK22 - Mobile Radar, T2 Land
A very expensive to run mobile radar with range inbetween T1 and 2 Radars has great vision.
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Features:
450 HP 1.2K Energy 220 Mass
Intel Vision 80; Radar 140; Maintenace 550
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MK23 - T3.5 Tank, T3 Land
A semi Experimental built by T3 Factory, it has strong stats but costs a lot too.
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Features:
14.000 HP 7.000 Shield HP 12.8K Energy 1236 Mass
Heavy Cannon DMG 2000; Range 47; DMG Radius 3; ROF 0.266
Machine Cannon 120; Range 35; DMG Radius 0; ROF 3 -- Can fire at both Air and Land
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MK24 - Test Arty SCRAPPED
Cluster Artillery Test unit, will probably get removed or replaced.
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MK26 - Rocket Installation; T3 Structure
A T3 Semi Strategic Missile Launcher.
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Features:
15.000 HP 90K Energy 9K Mass
ICBM DMG 12000; Range 462; DMG Radius 10; ROF N/A; Rocket Storage 4; Rocket Cost 12.8K Energy 2780 Mass
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MK27 - Rocket PD, T3 PD
A Powerful PD Good against T3 Spam.
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Features:
7.450 HP 15K Energy 4.5K Mass
Heavy Grenade Launcher DMG 800; Range 60; DMG Radius 3; ROF 0.9
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MK28 - Beam Tank, T2 Land
A Powerful lightly armored Tank best for defense.
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Features:
3.500 HP 27K Energy 960 Mass
Heavy Laser DMG 130; Range 30; DMG Radius 1; ROF 3
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MK29 - Heavy SAM, T3 Defense
I've told you before I dislike the Idea of Units doing the same job, but I've broken it here this is just a stronger Sam.
I like the model and I appreciate Ideas to make this Unit more unique
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Features:
10.000 HP 33K Energy 2500 Mass
AA Missile launcher DMG 17x200; Range 70; DMG Radius 1; ROF 0.10
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MK30 - Heavy AA Tank, T3 Land
This is part of my Superheavy units they are very slow but pack a punch and have lots of HP.
This is the Flak AA
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Features:
7.000 HP 16K Energy 2406 Mass
Flak same as T2 Flak with increased Damage of 300 -> 500
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MK31 - MLRS, T3 Land
This is a Napalm launcher it is the ultimate T1/2 spam defense and can also hurt bases pretty badly.
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Features:
2.500 HP 70K Energy 1598 Mass
Rocket pack DMG 12x10x6;total DMG 2400; Range 80; DMG Radius 1; ROF 0.10
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MK32 - Dreadnought, T3 Navy
One of my favorites, it is a Fast Trimaran design Dreadnought with heavy armament.
A naval harasser
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Features:
34.000 HP 124K Energy 13K Mass
Main Guns DMG 7x3x1500;total DMG 31.500; Range 150; DMG Radius 3; ROF 0.15
4xFlak comparable to T2 Flak
2xAA Comparable to 6xT1 AA
2x small Guns comparable to T2 Destroyer
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MK34 - Combined Defense, T3 Land
This is a special one it has TMD and AA both quite effective making this unit the perfect Support and defense Unit
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Features:
2.700 HP 12K Energy 2200 Mass
Anti Missile Gatling 50 Radius
AA Missile launcher DMG 17x100; Range 50; DMG Radius 1; ROF 0.11
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MK35 - Nuke Bomber, T3 Air
A Semi Experimental Bomber with Devasting Strategic Payload
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Features:
8.000 HP 12K Energy 2200 Mass
Nuclear Bombs DMG 3x6000; DMG Radius 9
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MK36 - Medium Tank, T1 Land
A medium T1 Tank which is a little more expensive and powerful. This comes with an Upgrade to T2 (second picture)
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Features:
600 HP 366 Energy 96 Mass
Heavy Cannon DMG 36; Range 21; DMG Radius 1; ROF 1
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PZ06 - Super Heavy Tank, T3 Land
The second part of my super heavy units of very slow but powerful units.
The heavy dual cannons of this unit can devastate entire bases... IF it comes into range.
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Features:
10.000 HP 33K Energy 3006 Mass
Dual Cannons DMG 2x3500; Range 30; DMG Radius 3; ROF 0.4
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GUYS LET ME KNOW IF YOU STILL WANT THE FEATURES SECTION OF EACH UNIT, ITS QUITE TIME CONSUMING
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MK37 - Heavy Amphibious Tank, T3 Land
This is a nice little T3 amphibious unit quite expensive but has really strong torpedos and main gun.
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MK38 - Heavy Hovercraft, T4 Hover
A huge Hovercraft that is supposed to be used to support Land and Navy with torpedos, AA and Missile defense.
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MK40 - T1 Gunship, T1 Air
I thought why not add a nice little T1 Gunship to the UEF.
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MK41 T2 Mortar, T2 Structure
A Defensive Artillery piece rapid-fire, low range and large spread.
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MK1000 - Super Heavy Tank, T4 Land
Based of the German P1000 Rat this is a huge Tank with naval style Cannons and loads of AA.
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BiG Update Guys!!!
MK42 - ADATS Tank, T3 Land
This an ADATS which means that it can shoot heavy missiles at air and ground units effectively.
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MK44 - Nuke Cannon, T3 Land
Based on the legendary design of the PLA Nuclear Cannon from Command and conquer this beast delivers nuclear payloads in a timely fashion.
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MK45 - MARV, T3 Land
Based on the Mobile armored reclamation vehicle from the GDI from Command and Conquer this vehicle eats units like they were Tiberium.
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MK46 - Heavy Destroyer, T3 Naval
Finally, some more naval units, this unit is supposed to fill the spammable T3 ship gap in the UEF roster since the Battlecruiser sucks, if you ever face off against it watch out for its powerful torpedo launcher.
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MK47 - Heavy Cruiser, T3 Naval
And another one, this is supposed to be a direct replacement for the battlecruiser, this way more realistic cruiser has powerful AA and strong long-range Missiles but can also defend itself with its strong 3 Barrel Main guns.
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I forgot to update this forum post, there are about 10 new Units!!
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MK48 - Seraphim Naval Cannon, T3 Structure
The Seraphim have finally gotten their naval cannon.
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MK49 - APC, T3 Land
The Seraphim have also gotten their APC.
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MK50 - PD, T2 Structure
Amd finally a T2 Heavy PD aswell.
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MK51 - Cybran Dreadnought, T3 Naval
Yes the first Cybran unit, the response to the UEF Dreadnought a submersible fast-firing glass cannon that can EMP even larger ships.
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MK52 - UEF Support Carrier, T3 Naval
This ship is not suited for direct combat but it is kitted out with anything a navy could need: rain down 80 Cruise missiles at once on enemy shores, wipe enemy aircraft from the skies with 4 powerful phalanx CIWS and finally keep the rest of your navy safe under a massive shield and protection from TML.
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MK53 - AEON Naval Cannon, T3 Naval
And the Aeon finally get their deserved Naval Cannon which can actually be built on water and comes with torpedoes at the cost of fire rate.
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This unit will soon get actual Aircraft Carrier functionality, don't worry
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MK54 - UEF Early Battleship, T2 Naval
Even with all these Powerful ships, the UEF still struggles against enemy naval attacks and has brought back older models of Battleships
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MK56 - UEF Superheavy Battlecarrier, T3 Naval
And the UEF immediately step it up 5 notches by producing the largest and most powerful ship to ever exist in this galaxy, Bismarck intensifies
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This unit will soon get actual Aircraft Carrier functionality, don't worry
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MK57 - AEON MBT, T3 Land
AEON also got their MBT now with hover included.
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MK58 - Cybran Naval Cannon, T3 Structure
And the Cybran Nation finally gets their naval cannon but they've added an additional Barrel combined with ai controlled autoloaders this increases the rate of fire by 33%
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MK59 - AEON Dreadnought, T3 Naval
AEON finally got their own Dreadnought.
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MK60 - Cybran MBT, T3 Land
The Cybran have also followed the trend and developed their own MBT which can also float and is equipped with Coaxial Torpedo Tubes.
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MK61 - Cybran Heavy Destroyer, T3 Naval
And they have also created a T3 Heavy Destroyer which can also walk impressively slow on land.
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MK62 - AEON Heavy Destroyer, T3 Naval
aswell as the Aeon sadly they have not managed to make it hover on land.
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Another massive Update!!!
This update contains many new experimental units for all factions.
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MK63 - Seraphim Heavy Destroyer, T3 Naval
This completes the T3 Destroyer range of units.
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MK64 - Seraphim MBT, T3 Land
And with it we also complete the MBTs with this seraphim tank.
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MK65 - Cybran Fatboy, T4 Land
I had this crazy idea of giving a Fatboy to all factions.
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MK66 - Cybran Heavy Tank, T3 Land
Cybran really has too many bots, so here's a tank.
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MK67 - Aeon Heavy Experimental Bot, T4 Land
Well, when the GC isn't enough you use this bad boy, its faster, stronger, shielded, and cooler.
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MK68 - Aeon Experimental Gunship, T4 Air
This unit really is a masterpiece based on the CIS HMP Droid Gunship this gunship can mow through units and bases like it was properly a made air experimental and it is.
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MK69 - Cybran Experimental Spiderbot, T4 Land
Well, I feel like a hypocrite saying that Cybran has too many bots and then I give them another experimental bot, oh well, but here it is just some variation to experimental warfare, equipped with a strong laser which can also target air to get rid of pesky gunships and a heavy laser cannon to get rid of that Perci spam.
And yeah we've hit the cursed number, this mod is growing rapidly as of late because of Corona, stay healthy!
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MK70 - Aeon MLRS, T3 Land
This isnt really an MLRS but it fills the same purpose.
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MK71 - Aeon Experimental Hover Tank, T4 Land
Ah yes, another faction gets a Fatboy, I wonder what kind of fun this would cause in a proper match.
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MK72 - Seraphim Experimental Rocket Tank, T4 Land
The first seraphim Experimental sera unit, since this looks so cool I didnt want to waste it on a normal T3 land unit, so here it is the Experimental MLRS.
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MK73 - Seraphim Experimental Rocket Tank, T4 Land
The first seraphim Experimental sera unit, since this looks so cool I didnt want to waste it on a normal T3 land unit, so here it is the Experimental MLRS.
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MK74 - UEF Experimental Bot, T4 Land
The last unit for this update, to undo or remedy my hypocrisy I have decided to give UEF its first Experimental bot, yeah I love CnC.
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I NEED YOUR HELP!
The Mod has a few issues I cannot fix on my own
-Custom Sounds don't have Distance Cutouts
-I Always need tips on balance
And That's it, I hope you enjoy the mod and if not tell me why!!!
Try it!!!
Sincerely,
MarLo