Modvault v7
* A rewrite and update of the old Zombie mod by Zarechaun
Mod Resources:
- Source & Readme: https://github.com/douglasg14b/FAF-Zombies
- Releases: https://github.com/douglasg14b/FAF-Zombies/releases
- Download: https://github.com/douglasg14b/FAF-Zomb ... v1.5.0.zip
- Available From Vault: Yes
Basic Mechanics:
A player slot is designated as the "Zombie". Any units that die in game respawn as zombies for this player, I'll refer to this as zombification.
Zombie players units are zombified by default now. This means they only die once, instead of twice which was the previous mechanic.
New Features and Changes:
* Features marked with this color are lobby options under AI Options
- Adds ability to chose the player slot that will be the vampire
- Self-destructed units no longer become zombies
- Also means DCd/kicked/assassinated players units are destroyed, not converted to zombies
- Zombie player units no longer lose orders when first killed. Only applicable if Zombie Army Zombification is off (Internal Setting only for now). Currently on.
- They have a pseudo-death. Where they explode and are zombified, but still live. Vampire and vet is still handled appropriately.
- Adds built-in Mass & Energy Vampire selection
- Adds Zombie unit speed selection
- Adds Zombie unit decay selection
- Adds Zombie Player build rate selection
Planned Features:
- Infectious Zombies
- Units that take armor damage from a zombie unit will have a temporary dynamic damage over time affect applied
- [Done!] Zombie player build speed
- Zombie/Normies Vampire configuration
- Better zombie decay
- Assisting units can get annoying with current implementation.
- Random zombie assignment (Like Phantom)
- Stats/Info Slideout: [Help Needed]
- UI that shows who the zombie is
- UI that shows vampired mass/energy
- UI that shows zombies killed for normies
- UI that shows units converted to the Zombie
Known Issues:
- Units decaying will still show the icon flicker in strategic view [Help Needed]