New Mod: Zombies! v1.5

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New Mod: Zombies! v1.5

Postby douglasg14b » 06 May 2019, 22:45

Zombies v1.5.0
Modvault v7

Image
* A rewrite and update of the old Zombie mod by Zarechaun

Mod Resources:
- Source & Readme: https://github.com/douglasg14b/FAF-Zombies
- Releases: https://github.com/douglasg14b/FAF-Zombies/releases
- Download: https://github.com/douglasg14b/FAF-Zomb ... v1.5.0.zip
- Available From Vault: Yes


Basic Mechanics:

A player slot is designated as the "Zombie". Any units that die in game respawn as zombies for this player, I'll refer to this as zombification.

Zombie players units are zombified by default now. This means they only die once, instead of twice which was the previous mechanic.

New Features and Changes:

* Features marked with this color are lobby options under AI Options

  • Adds ability to chose the player slot that will be the vampire
  • Self-destructed units no longer become zombies
    • Also means DCd/kicked/assassinated players units are destroyed, not converted to zombies
  • Zombie player units no longer lose orders when first killed. Only applicable if Zombie Army Zombification is off (Internal Setting only for now). Currently on.
    • They have a pseudo-death. Where they explode and are zombified, but still live. Vampire and vet is still handled appropriately.
  • Adds built-in Mass & Energy Vampire selection
  • Adds Zombie unit speed selection
  • Adds Zombie unit decay selection
  • Adds Zombie Player build rate selection




Planned Features:

  • Infectious Zombies
    • Units that take armor damage from a zombie unit will have a temporary dynamic damage over time affect applied
  • [Done!] Zombie player build speed
  • Zombie/Normies Vampire configuration
  • Better zombie decay
    • Assisting units can get annoying with current implementation.
  • Random zombie assignment (Like Phantom)
  • Stats/Info Slideout: [Help Needed]
    • UI that shows who the zombie is
    • UI that shows vampired mass/energy
    • UI that shows zombies killed for normies
    • UI that shows units converted to the Zombie

Known Issues:

- Units decaying will still show the icon flicker in strategic view [Help Needed]
Last edited by douglasg14b on 09 Jul 2019, 21:59, edited 5 times in total.
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Re: New Mod: Zombies! v1.2

Postby nine2 » 07 May 2019, 05:35

this sounds like heaps of fun for unneven matches like 2v1.
do zombie units die normally (after the first psuedo death)?
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Re: New Mod: Zombies! v1.2

Postby douglasg14b » 07 May 2019, 06:21

Anihilnine wrote:this sounds like heaps of fun for unneven matches like 2v1.
do zombie units die normally (after the first psuedo death)?


When playing with the original mod, 4v1 could be unfairly difficult to the 4-player side... The game dynamic changes quite a bit, and go-to tactics can often get you and your allies killed.

Zombie units do die after their first pseudo-death. This is an artifact (Though they used to straight up die then respawn on the wreck) left over from the original mod that I don't much like. But The Zombie player isn't really strong enough as a Zombie without some buffs for me to remove it yet. I imagine after I add some more buffs/modifiers, then test to sort out gamemode presets, I can remove it.
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Re: New Mod: Zombies! v1.2

Postby Little Miss Murder » 07 May 2019, 06:31

There are no brains to be had around these parts though :mrgreen:

Sounds like a tonne of fun.
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Re: New Mod: Zombies! v1.2

Postby DDDX » 08 May 2019, 15:34

I am imagining a survival match with this ;)
Check out my 2 maps: "Survival_Mayhem&BO_3d_v1" "Survival_Mayhem&BO_3d_RPG"
as well as my mod: "Survival Mayhem&BO balance"
-- let me know of any bugs or issues regarding those 3.
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Re: New Mod: Zombies! v1.3

Postby douglasg14b » 09 May 2019, 07:01

Version 1.3 Released!

This version adds Zomblie player build rate buffs. You can select from 1.25x to 4x build rate speed for the Zomblie player.

Note that these do not apply to your commander, or any units you start with.

You can view the changelog and download this version here: https://github.com/douglasg14b/FAF-Zomb ... tag/v1.3.0
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Re: New Mod: Zombies! v1.3

Postby nine2 » 12 May 2019, 14:32

played some games. certainly was different. my zombie opponent was sniping my defensive pds and wiping out my base with them. I was control-k'ing my own units a lot, when I could see that they wouldn't dominate a fight.

It would be cool to be able to have multiple zombie players. Then my friend and I could team up against two AI zombies.

Zombie players units are NOT zombified by default. They must be killed first.

i very much dislike this. This means the zombie player gets 3x my army (1. their normal army, 2. their resurrected army, 3. my resurrected army).
I was playing 1v1 so maybe you are thinking 1v5 or something. But for a 1v1 this is too much, the zombie doesnt need any buffs besides just resurrecting my army.
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Re: New Mod: Zombies! v1.3

Postby douglasg14b » 12 May 2019, 22:19

Anihilnine wrote:
Zombie players units are NOT zombified by default. They must be killed first.

i very much dislike this. This means the zombie player gets 3x my army (1. their normal army, 2. their resurrected army, 3. my resurrected army).
I was playing 1v1 so maybe you are thinking 1v5 or something. But for a 1v1 this is too much, the zombie doesnt need any buffs besides just resurrecting my army.


Thanks for using it and providing feedback! You have no idea how excited this makes me. :D

I agree with you, it's not a feature I'm a fan of. That behavior is leftover from the original mod, but isn't something I have aimed to fix until I finish out the rest of the Zombie buffs, and start making gamemode presets. However, I see how it can be frustrating as it can't be turned off...

There are probably enough buffs to make the Zombie player strong in a 1v3 right now with the build rate and movement speed buffs. I'll see if I can't replace that behavior today. There are some technical challenges I need to figure out, such as not zombifying Units like the Cybran build drones that are created and destroyed when engineers build something.
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Re: New Mod: Zombies! v1.3

Postby douglasg14b » 14 May 2019, 06:51

Version 1.4 Released!

Download: https://github.com/douglasg14b/FAF-Zomb ... v1.4.0.zip

Changelog:

  • Better failure handling
  • Fixes bug causing Vampire to not work correctly
  • Fixes bug causing the script to revert to vanilla damage handing when there was no damage instigator
  • Excludes insignificant and untargetable units from Zombification
  • Adds internal setting and behaviors to Zombify the Zombie players units by default
    • This means the Zombie players units are already zombies and only die once
  • All starting units will now receive Zombie player buffs/debuffs
    • Including built rate buffs that did not previously apply to starting units/commanders (May change this in the future)
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Re: New Mod: Zombies! v1.4

Postby FunkOff » 14 Jun 2019, 05:54

This mod is extremely fun. Please add as your next feature the ability to select a random player as zombie. I would like to play roanoake 6 man game with this mod selecting a random zombie.

Also, the zombie damage over time mechanic is confusing. You could remove it IMO
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