Vanilla Supreme Commander Balance Mod

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Vanilla Supreme Commander Balance Mod

Postby speed2 » 11 Apr 2019, 21:07

Vanilla Supreme Commander - Balance Mod
I've decided to ressurect the vanilla balance mod. It's been broken since ages and removed from the featured mod list. Its currently playable as a normal SIM mod.

Obviously you should not pick Sera in the lobby, that might be restricted once its featured mod again.
All units has been rebalanced and got briefly tested. Now it's up to you to find the rest of the bugs. Since number of weapons has changed on some units, I might have missed something and some unit might be slightly broken. Feel free to report anything suspicious.

Description of units has not been changed, so it will show the same as for FAF units.

Vanilla Supreme Commander - Balance Mod v3
Vanilla_V3.zip
(755.1 KiB) Downloaded 87 times

Downloadable from Vault: Yes.

How to install:

Unpack the archive.

Copy the "Vanilla" folder from inside the Mods directory to:
"C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\"

Changelog:
https://github.com/speed2CZ/Vanilla/blob/master/Changelog.md
Last edited by speed2 on 12 Apr 2019, 22:22, edited 1 time in total.
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Re: Vanilla Supreme Commander Balance Mod

Postby speed2 » 12 Apr 2019, 20:24

v2 released

download and changelog in the first post
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Re: Vanilla Supreme Commander Balance Mod

Postby speed2 » 12 Apr 2019, 22:22

v3 released

fixed T1 Mass fabs
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Re: Vanilla Supreme Commander Balance Mod

Postby Little Miss Murder » 14 Apr 2019, 09:18

I have a problem with the VANILLA VANILLA Supcom campaign, in-game cutscene and avatar dialogue suffers from timing issues - they all play together in a jumble instead of the one finishing and the next one commencing. Is that fixed in this mod or is there some other hack I could try?
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Re: Vanilla Supreme Commander Balance Mod

Postby speed2 » 14 Apr 2019, 10:44

Little Miss Murder wrote:I have a problem with the VANILLA VANILLA Supcom campaign, in-game cutscene and avatar dialogue suffers from timing issues - they all play together in a jumble instead of the one finishing and the next one commencing. Is that fixed in this mod or is there some other hack I could try?

Unraled to the mod, but fixable quite easily: /viewtopic. ... ck#p167547
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Re: Vanilla Supreme Commander Balance Mod

Postby Little Miss Murder » 15 Apr 2019, 11:25

speed2 wrote:
Little Miss Murder wrote:I have a problem with the VANILLA VANILLA Supcom campaign, in-game cutscene and avatar dialogue suffers from timing issues - they all play together in a jumble instead of the one finishing and the next one commencing. Is that fixed in this mod or is there some other hack I could try?

Unraled to the mod, but fixable quite easily: /viewtopic. ... ck#p167547


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Re: Vanilla Supreme Commander Balance Mod

Postby ZLO_RD » 15 Apr 2019, 15:24

what about OC damage? will it be like in Vanilla?
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Re: Vanilla Supreme Commander Balance Mod

Postby speed2 » 15 Apr 2019, 17:13

ZLO_RD wrote:what about OC damage? will it be like in Vanilla?

Yeah, that's planned. So far only the range is as small as in vanilla so it would be correct if it could deal the proper damage at least.
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Re: Vanilla Supreme Commander Balance Mod

Postby dstojkov » 14 Jun 2019, 18:03

speed2 wrote:All units has been rebalanced



So ... it is not vanilla then :(

Could be a good starting point for a 3596 featured mod too ...

I would like to work on a bug free version of both but with former balance. Have you think to put it on GITHUB or something the like ?

It could a common base of co work for both faf and my lobby with those 2 featured mods


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