### New Mod: ArtiMod

Posted:

**10 Apr 2019, 04:53**ArtiMod is available to download from the vault. (Current version = 2, released today, April 9, 2019)

ArtiMod rebalances the cost and availability of buildings as follows:

T1 pd - 10% price reduction

T2 pd - available to all factions, 10% price reduction (20% for Cerberus)

T3 pd - available to all factions

T2 static arty - 40% price reduction

T3 heavy arty - 30% price reduction (40% for the Aeon Emissary because its DPS is so much lower than for other factions)

This makes it much more feasible to make T2 artillery and point defense for siege lines or creep. My hope is that this mod can shift the balance towards a more turtle style of gameplay that certain players like, while still preserving the broad range of options available in FAF.

The mod is intended more for Seton's/Wonder/Canis than for Astro/Rohan/Dual Gap (which are already pretty turtle-y). And also for custom 1v1s (where I don't think the mod would have a huge impact; even with a 40% price reduction on T2 arty it's not usually a great investment). My expectation is that this mod should not ruin the FAF experience on most maps, it would just shift it in a certain direction (that some players like and some players hate). My expectation is that a Canis game would still be a lot of fun, with air snipes and T4 and nukes.

What do you think?

ArtiMod rebalances the cost and availability of buildings as follows:

T1 pd - 10% price reduction

T2 pd - available to all factions, 10% price reduction (20% for Cerberus)

T3 pd - available to all factions

T2 static arty - 40% price reduction

T3 heavy arty - 30% price reduction (40% for the Aeon Emissary because its DPS is so much lower than for other factions)

This makes it much more feasible to make T2 artillery and point defense for siege lines or creep. My hope is that this mod can shift the balance towards a more turtle style of gameplay that certain players like, while still preserving the broad range of options available in FAF.

The mod is intended more for Seton's/Wonder/Canis than for Astro/Rohan/Dual Gap (which are already pretty turtle-y). And also for custom 1v1s (where I don't think the mod would have a huge impact; even with a 40% price reduction on T2 arty it's not usually a great investment). My expectation is that this mod should not ruin the FAF experience on most maps, it would just shift it in a certain direction (that some players like and some players hate). My expectation is that a Canis game would still be a lot of fun, with air snipes and T4 and nukes.

What do you think?