by DDDX » 12 Apr 2019, 23:49
yeah, we would need to make a new mass extractor point entity and then have a specific metal extractor be only buildable on those types of mass points...
A possible workaround could be a mod - imagine a certain building or even a unit, that "drills" into wherever you tell it to go and to use its drill ability in a certain location.
The drill ability creates a new mass deposit on the map, creates a different colored splat for it, the script saves the position and disables any unit around it from building anything on it other than a super mass extractor - which yields bonus mass from it, when built.
This way we could use regular mass points, with different visuals, and giving different yield values.
Hell, it can even be scripted so that it can only be done on a certain area of the map, like for example the middle of it, and then you place different terrain in the same radius around the spot where the mass point can be "summoned"... and only in limited numbers, for instance 2 per player.
I know this is not the same thing, but if we cannot modify core files, perhaps workarounds like this that emulate the same thing can be made via mods. Heck, even a map script could probably do this...
Check out my 2 maps: "Survival_Mayhem&BO_3d_v1" "Survival_Mayhem&BO_3d_RPG"
as well as my mod: "Survival Mayhem&BO balance"
-- let me know of any bugs or issues regarding those 3.