Hi guys.
For the purpose of my survival map & accompanying mod, I made certain hero units that can either get land upgrades or naval upgrades (the second one giving them torpedoes, torp turrets to build...) so you can pick between supporting the naval side of the survival, or the land side.
Seeing how the hero can have 10+ different weapons vs land (depending on enhancements), and just 1 on the navy side which also gets a ton of land experimentals on the seabed (torpedoes), I need to increase the damage output in water, make the hero stronger vs submerged units and also make it able to snipe valuable targets.
So, to that end, how do I make the overcharge cannon shoot underwater?
I made the necessary changes in the unit's bp file for that weapon (layers it is able to shoot from/at, AboveWater...Only, I tried editing the Overcharge weapon blueprint itself so that the settings match those of, for example, depth charges of a CZAR, which penetrate water and carry on to its underwater target...but still toe OC weapon does not fire under water.
Clearly there is something else, in some other file that needs to also be modified for a weapon to be able to shoot under water/hit targets under water. Anyone knows what I am missing? Or, if there is a mod with units that can do that, so i can take a look at how it's done?
I realize fiddling with weapons in this manner fucks up the entire naval balance, that's why I only plan to use it for one unit - the hero one, and only for overcharge.
Ty for any help you can give me.