by Evildrew » 27 Jan 2019, 03:26
That's ok, you can't have it all I guess.
I was trying to add in energy consumption adding:
Script:
#self:SetMaintenanceConsumptionActive()
self:SetMaintenanceConsumptionInactive()
self:SetScriptBit('RULEUTC_CloakToggle', true)
self:RequestRefreshUI()
BP:
MaintenanceConsumptionPerSecondEnergy = 5,
But somehow it didnt do anything, was thinking of having it consume energy after it cloaks set in the script using energy consumption as set in blueprint like but my copy pasting didnt work. Any idea if i am missing some more pieces or just put it in the wrong place?